Made an account just to say how great this game is. I'd say the story was fab aaand never too... much, as in it never felt like overwhelming walls of text but a good chunky story and a complelling mystery. Great sci-fi world and great creatures. The ability to build your character in different, weird ways was great. The relationships and tricky decisions were compelling. Thanks so much for that.
Probably the third person to make an account just to comment on this, but after finishing the game, I just had to do it.
The story was absolute bangers, the blend between the emotional parts and other things was something I enjoyed a crap ton, and the ending I got (12) really got me, which not many pieces of media(of any sort) manage to do. I loved learning about the world, and I especially liked the small details, like why the Ru'ul first seemed to know us, which gets explained later on, and other stuff.
The only few gripes I had about the game were few- in some story battles, even after choosing a different option, the end scenario reverses to me being lethal, and the roguelike element got a bit grindy, but that could just be me playing safe.
All in all, 9.5/10 game and 10/10 story, hope the author is working on something else(or adding more content to this one!)
Damn. You fucking nailed it with this game. Just finished after 3 days of obsessively playing it. Some really classic enjoyable scifi stuff going on here. The best moments I think were just all the character building and relationships and piecing together the mystery. So much fun!!! Also really great audio!
This game will make you feel love, anger, sadness, grief, and so many other complex emotions. I played to the end, mine was Ending 5, which I was happy with. I thought that it was beautiful that Ash, in a way, kept me alive through Esra & Gabriel. This game has definitely given me a lot to think about and will definitely stick in my mind for quite a long time. 10/10 a beautiful game!
I finally got all 12 endings. I couldn't stop until I did. Such a beautiful piece of writing, I couldn't stop trying to solve the mysteries of where Ash and Leon were. Like everyone else, I'm having an existential crisis. It was exactly the immersive experience I was hoping for. Just in love with the world of Trigaea, I can't say it enough. Thank you <3
Ight just like the other person in the comments I simply had to make an account to say how great this game is. Just finished it like an hour and a half ago and I'm still weaving in and out of an existential crisis from the endings I got after refusing to accept the one I first got. Love it when a work can do that to me. If you're reading this, Ryn, I'm really hoping you're still working on that 1.2 version, also hoping this blows up more, it really deserves it. I was intrigued and excited to learn more of the story, characters and setting the entire way through. Spoiler warning for this next bit. The fact the whole books being incorrect bit was foreshadowed way back and I had an actual flashback to it irl tipping me off to what was happening near the ending I got was pure genius, I'm glad you didn't do an in game flashback and instead chose to reward players for paying attention throughout the game like this. 9/10 only because I've yet to find a way to marry Esra.
Amazing game! SPOILERS AHEAD: I chose the alien people. I mean, if I chose humans then that'd just be colonising all over again! I forgot to save at some of the points so I likely won't get all the endings, but i'm happy of which ones I achieved.
I back, I'm wondering if anyone knows of any books/novels I can read that are similar to this game? Especially with similar themes of morals/ethics, psychological conflict, and maybe even loss
Bonus points if they're not YA, but if they are thats cool too!
The Value of Life ending could not have been a more satisfying ending after the emotional turmoil every plot twist spat at me, my goodness my heart hurts after it all
A bit of me wishes there was a sequel, just so I get to experience a nicer life with Ash 😭
Such a beautiful game, I've never read or played through a story that messed with my psychology so much (in the best way possible)! Now I'll be looking forever for another that has me so conflicted and engaged, i loved every bit of Trigaea!
This was such a wonderful experience. The backgrounds and music served to make this so much more immersive, and the story this game tells is one that I know will stick with me for a long time.
i apologise that i don't have much to say, but i adored this so much---i haven't picked up a book in so long and this was a delightfully evocative experience (the wonders of interactive fiction... i should really do something about my attention span). my heart is absolutely shattered, thank you for creating this
Where are all of my chips going?? I keep defeating enemies without killing them and that gives me extra undamaged chips, but I can never find them back anywhere... I don't carry them with me, and I can't find them in the Progenitor... sorry if I'm missing something or calculated wrongly, but where are my chips??
You're not crazy! Some people have reported this bug, and I've been trying to reproduce it. It's likely the bonus nonlethal chips for some forms of takedown aren't being added behind the scenes - apologies for the inconvenience. :(
Don't worry about it! At least I know that I'm not crazy, and that was the most important thing to know for me ^^ Thank you so much for your reply, and you just take all the time you need :D Thank you so much for the reply and reassurance, I really thought I was missing something, haha! Anyways thanks again ^^ Sorry if I came across as mean, I never mean any disrespect towards game creators, because I don't even know how hard they work, but I try to respect them :)
Also, sorry I don't mean to spam, but there might be another bug. Sorry for not using the bug report in the game, but my email adress is the personal one and I don't feel comfy with that. To make a long story short I also notice that when I have for example, 6 damage taken, and my nanofiber skin takes 10 of it, shouldn't I not be damaged at all? Insead, I do lose HP. Is this intentional? It's just I notice that when my defense prevents more damage than the attack does, I still get damage.
Thanks again, I'm really sorry again! I hope you have an awesome day :)
This had me on the edge of my seat for a text adventure!
I have yet to get all the endings yet, but I got a few variants of ending 11 as well as ending 1 and 10. First off, you did an amazing job making this story feel so immersive. The writing is well done and pulls you in. The selection of music and background images really added to the immersion without taking too much away from the imagination, it really just helped to enhance it. Choices definitely were hard! I got a couple death ends before I got to any proper ending. My first real ending was "Butterfly Dream", imagine my shock when I looked at other variants hahaha. The characters and the world were also really interesting, and I absolutely loved Esra! He's just so lively and supportive and the banter with him is always so fun (looking forward to the update with more Esra banter). I also adored the combat system. It was simple, yet also really fun! Being able to add upgrades to give you more of an edge in battle was cool, and I also liked how you slowly progressed to unlock your memories, even minor ones. This game had so many choice dilemmas and made you feel all sorts of emotions; happiness, sadness, laughter, anger, shock, confusion, etc. There was obviously a lot of love put into this story. It felt like a professional novel to me, and I love how it goes to show you that a good narrative is just as strong and immersive as any other video game out there with fancy visuals and complex mechanics. Character customization was simple, but appreciated!
Any possible nitpicks? Some come down to personal opinion and taste, so no need to mention those. On a technical aspect, I did notice some typos scattered around here and there (but being a 200k novel it's understandable), as well as sometimes certain characters being incorrectly referred to as 'she' when they're male. Again, with a game this massive, I can understand the errors, since whether or not they are a he or she depends on your choices. MC seemed not to have any incorrect referrals (I played female). Also, when this huge robot was coming to attack your base (a boss battle forgot what it's called but the x’irii siblings are with you when this happens), in the battle I managed to heal it of the virus, but after the battle (I guess this is locked into the plot?) the robot is taken down and destroyed instead. Would've been nice to have alternate text of the robot going along its way (I try to save as many as I can).
Overall, a fantastic story and I look forward to see what's new in store with the update, or anything else you might have in store ^^
(A bit spoilery but...
The section of the game where you had to shut down the A.I with the virus was seriously creepy! Really well done. It really made you question the MC's sanity or whether or not she had gotten infected due to being in a robot body. Truly some good atmospheric horror there!)
I started playing and now (NO SPOILERS PLS) I am determined to get all endings. Anyone know how to do this? I'd love it lol. Haven't reached any yet but reading through the comments it seemed that some people have reached all the endings!
Loving it so far :) I am SOOOO determined to get all the endings :D
Have me addicted for a week. Really good story. I rooted for machine ending for the first time, and then I played again trying to get all endings. I cried at ending 11 and 12...
I have an, admittedly kinda niche, issue to bring up. [kinda maybe minor spoiler ahead] Basically what happened was I named my character Ash, leading to me being really confused during the memories, before I figured out what as going on.
I'd maybe suggest that if it's possible, adding some sort of check and warning to prevent this wouldn't be a bad idea. Just like if you enter the name Ash or another name shared by a character it'd just say like "Hey another character shares this name, do you still want to use it?"
Other than that, I really like the game. Definitely an easy 5/5 for me.
Thanks for bringing that up! I'll note that down as something to do for v1.2 - I know some games prevent it, like Wayhaven Chronicles. I'm really glad you enjoyed it, and the name thing didn't throw you off!
Finally, after a lots of "save and load" process, I got every bit of this game. I'm satisfied with all the ending(exclude death ending) based on the route I've taken, especially ending 12. The Value Of Life. I felt the story well. Immersed by it.... I have felt what every character in this game feel. I've killed them, saved them, spared/subdue them, saved by them and even killed by them. Now... it has come... to an end... ahh... well guess that's all.
Really an exciting experience. 5 out of 5 stars for the story.
Nice joke throughout the game btw.. some of them really get me Lol.
This game has been a hell of a ride, and I mean it in a good way.
Let's take my main complaint out of the way before talking about how great this game is: I was kinda frustrated with the upgrade system, as it didn't feel to me like it paid any justice to the premise of augmenting yourself to survive an alien world. For a game where your choices are meant to have impact, it felt like most of them had none at all outside combat, except for the very few story ones (namely, Interface and Wings). Maybe more unique features and even incompatibilities between some of them, to which you could choose properly what to use (like what already happens with the Alien; if you're not one, then you don't get Wings) would benefit the experience a lot. Of course, that would require quite the expansion in exploration too (which I've seen is already being done with 1.2).
With that minor complaint aside, I just have to say the story is simply awesome. Every interaction between characters was delightful to read, and it portrays very well the dangers of an alien world where humanity was not meant to tread. It involves quite a handful of philosophical questions and dilemmas on some parts, which I appreciate, as it helps the narrative grow by exploring the nature of humanity and their constant seeking for power. Now, I really need to share some thoughts about everything that transpired, and that will contain spoilers. But if what you're wondering is if the game is worth playing, the answer is yes. If you're into the classical RPG gameplay loop of beating monsters to level up and get stronger to explore harder areas AND also like reading, it is absolutely worth your while.
*If someone is reading this without having played through the game, beware of SPOILERS BELOW.*
I got ending 12 on my first playthrough. ALMOST asked Esra to terminate me so I could finish the experience in a more morbid tone, but curiosity made me ask if there wasn't a way back home, and Ash decided to help me. I'm not gonna lie, it's kind of a cheesy ending, but still a good one nonetheless. I guess the only reason I say that is because I did not expect a ending like that at all, where no one significant (that was already alive to begin with) dies. There's just a point in the game where you realize how serious and dire the situation you and everyone else in the game are caught into is, and when you think it couldn't get worse, it does, providing that exact feeling of "this story is gonna make me suffer, isn't it?". The ending sequence reinforced exactly that for me; every single leader pressuring you to choose sides and make sacrifices in the name of their society, leaving you in a position of asking yourself constantly if you're really making the right choice. It felt like a game where no true good ending exists, and maybe I was right. Considering all the loss the player character has experienced, all the tragedy they have seen... To think they would choose to continue living with that afterwards just for the sake of trying to help people, is insane.
Another part of the ending sequence that caught my attention was the "it was all a simulation!" narrative. As my character emerged from the pod and received the news they just passed the test as a Corrector, I swear I felt just as lost as them. Everything we just experienced, gone down the drain. Exploring the ship and interacting with people, especially Ash, felt surreal. I had put that feeling aside for a moment, but there was just something in the time between reading the weird books and speaking with Esra again, right before bringing them up to her, that made my brain unable to ignore the thought that none of that was real and we actually fucking died. It was such a well done ending route, I'm glad I got it first try.
This game is full of bittersweet endings, lovable characters (despite not being able to check on them outside story; maybe on 1.2 or 1.3?), and great dialogues. Esra surely lightened up my day. Might as well say she's the true MVP of this whole game, and I loved her company. Good luck with your future improvements on the game! I absolutely love your work. 💜
Wow, thanks for the detailed feedback, and I'm glad you loved the game!
Funnily enough, when I was working on the game originally, I did have it that you had 'slots' for your upgrades, and you had to choose what you had equipped at any given time (E.g. Alien/Terran/Machine eyes), and a rating of how much of that species you were at any given time (To enter a settlement, you needed to have 50% or more of that type of upgrade attached).
In the end, I got some feedback that it was too complicated, so I ditched it and went for the current system. I was also worried people would get annoyed having to unequip and re-equip everything just to continue a quest, or feel locked in to a build they didn't like just to finish the end game. It was also going to make balancing each build *tough*.
I'm trying to incorporate some more of the upgrade stuff into 1.2, but I won't oversell it, since it's really only some scene variations. It would be cool though if the fact you can shoot spider web from your hands, or sense magnetic fields, came up more often. :)
Checking in on main characters outside of quest events is something I'm trying to work in to 1.2 or 1.3, since I've got some ideas. I'm fighting burnout a little bit on 1.2 right now between writing new memory scenes, book scenes, and chain events, so I'll see if that gets scoped for the next release.
Thank you again for this wonderful review, it made my morning! <3
I'm not very good at reviews but I would just like to thank you for creating such a masterpiece. I originally got ending 11-1 but stumbled upon ending 11-2. Ending 11-2 generally made me cry and I still am as I am typing this lol. I was also able to get a few more endings before that, like the ending where I stayed with Ash and the one where I managed to go back thanks to her.
This has gotta be one of the best games I've ever played. The story is on point, the characters are all lovable, and the arts that's behind the texts are so gorgeous. I just have one question, however.
What the hell is Ash's gender? Throughout the game, it continually fluctuates between he/him to she/her. Are they genderfluid? I don't know if this is just an error or intentional, but it's really confusing for my dumb brain.
Hi, I'm really glad you enjoyed Trigaea! I'd like to say that's intentional, but any inconsistency will be a pronoun issue I missed, not to do with your brain :) I'll do a sweep for errors for the next update, but if you come across any, please submit a bug report so I know where to tidy it up.
Oh this is AWESOME, it is EXACTLY what I needed. Can't thank you enough :D WIll definitely use this when I get to it, but first... free play!! I was planning on messing around and then trying to get all the endings ^^ Thanks again!
There's technically no max level, but since the level up cost goes up incrementally and enemy drops stay the same, you'll probably start to slow down around lvl 28. :)
i loved this game so much. it was the best game i have played in a while and i'm glad to give it a good rating. i will definitely remember to replay the game and explore further options.
i noticed a few typos but those are to be expected with over 200k words. but it didn't take away from the story.
Whats this games sound track? I'm interested because I have a taste for ambient music, and because I think the music on GroveWarBandQuest11 is kinda bad-ass. Also I was wondering how you simulated combat? I'm currently trying to figure it out myself and I'm getting closer. For instance, how many different passages did you use to run combat? Is it all in one using temporary variables, or in several using more customized ones?I'm not asking for copied and pasted code, just layout tips from the master.
I'll be noting down the music in the next release, since it's a common request. :) Combat occurs mostly between two passages - a "choice" passage and a "result" one. However, it calls about thirty or more widgets to do calculations, which are essentially just other passages (Probably should have used <<include>> in hindsight). I made it modular so I could focus on one element at a time. Temporary variables are used for the current enemy, but it pulls from setup templates in StoryInit.
Absolutely incredible game/story, the gameplay blends in super well with the story so it feels like you're actually fighting battles in the story instead of just playing a game with a really good story, and the story itself is (in my opinion) at the level of a professionally made book (not saying this wasn't professionally made, wouldn't be surprised if it was) and I would absolutely pay for the full release, even the state currently. Amazing job, one of the best stories I've read in a while. (got ending 2)
Really love this game! The music's great, the gameplay and exploring is really fun, and it works great with my screen reader since I'm a blind player. Great job on this and keep up the good work! Good luck with improvements or future updates if those come about too.
This game absolutely devastated me. World-building is on point, storyline is engaging, and characters are well thought out. The game play is simple and easy to understand with progressively more ethically difficult decisions to make. The "magic" is easy to understand with a lot of potential for imagination. The ending will tear your heart to shreds no matter which ending you get. 10/10 you've got to play this.
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As others have said, this game absolutely slaps. Adam Ipsen, you sir, are a legend.
WHAT THE FUCK HOW IS THIS GAME FREE
Ur a beast, great job.
Made an account just to say how great this game is.
I'd say the story was fab aaand never too... much, as in it never felt like overwhelming walls of text but a good chunky story and a complelling mystery. Great sci-fi world and great creatures.
The ability to build your character in different, weird ways was great. The relationships and tricky decisions were compelling.
Thanks so much for that.
(too long, couldn't stop myself lol)
Probably the third person to make an account just to comment on this, but after finishing the game, I just had to do it.
The story was absolute bangers, the blend between the emotional parts and other things was something I enjoyed a crap ton, and the ending I got (12) really got me, which not many pieces of media(of any sort) manage to do. I loved learning about the world, and I especially liked the small details, like why the Ru'ul first seemed to know us, which gets explained later on, and other stuff.
The only few gripes I had about the game were few- in some story battles, even after choosing a different option, the end scenario reverses to me being lethal, and the roguelike element got a bit grindy, but that could just be me playing safe.
All in all, 9.5/10 game and 10/10 story, hope the author is working on something else(or adding more content to this one!)
cried over this my god. SUCH a good game, love it <33
Damn. You fucking nailed it with this game. Just finished after 3 days of obsessively playing it. Some really classic enjoyable scifi stuff going on here. The best moments I think were just all the character building and relationships and piecing together the mystery. So much fun!!! Also really great audio!
This game will make you feel love, anger, sadness, grief, and so many other complex emotions. I played to the end, mine was Ending 5, which I was happy with. I thought that it was beautiful that Ash, in a way, kept me alive through Esra & Gabriel. This game has definitely given me a lot to think about and will definitely stick in my mind for quite a long time. 10/10 a beautiful game!
I finally got all 12 endings. I couldn't stop until I did. Such a beautiful piece of writing, I couldn't stop trying to solve the mysteries of where Ash and Leon were. Like everyone else, I'm having an existential crisis. It was exactly the immersive experience I was hoping for. Just in love with the world of Trigaea, I can't say it enough. Thank you <3
Ight just like the other person in the comments I simply had to make an account to say how great this game is. Just finished it like an hour and a half ago and I'm still weaving in and out of an existential crisis from the endings I got after refusing to accept the one I first got. Love it when a work can do that to me. If you're reading this, Ryn, I'm really hoping you're still working on that 1.2 version, also hoping this blows up more, it really deserves it. I was intrigued and excited to learn more of the story, characters and setting the entire way through. Spoiler warning for this next bit. The fact the whole books being incorrect bit was foreshadowed way back and I had an actual flashback to it irl tipping me off to what was happening near the ending I got was pure genius, I'm glad you didn't do an in game flashback and instead chose to reward players for paying attention throughout the game like this. 9/10 only because I've yet to find a way to marry Esra.
Made an itch account just to tell people to try this game, it's worth your time!
Oh wow, I really appreciate you going to that effort! <3
Amazing game! SPOILERS AHEAD: I chose the alien people. I mean, if I chose humans then that'd just be colonising all over again! I forgot to save at some of the points so I likely won't get all the endings, but i'm happy of which ones I achieved.
I've completed it finally! This game is seriously amazing!
i like how an ending mindfucked me. It's amazing
Yeah... This is one of my new favorite games. My heart is just the right amount of broken. Amazing work and thank you for making this!
I back, I'm wondering if anyone knows of any books/novels I can read that are similar to this game? Especially with similar themes of morals/ethics, psychological conflict, and maybe even loss
Bonus points if they're not YA, but if they are thats cool too!
The Value of Life ending could not have been a more satisfying ending after the emotional turmoil every plot twist spat at me, my goodness my heart hurts after it all
A bit of me wishes there was a sequel, just so I get to experience a nicer life with Ash 😭
Such a beautiful game, I've never read or played through a story that messed with my psychology so much (in the best way possible)! Now I'll be looking forever for another that has me so conflicted and engaged, i loved every bit of Trigaea!
This was such a wonderful experience. The backgrounds and music served to make this so much more immersive, and the story this game tells is one that I know will stick with me for a long time.
i apologise that i don't have much to say, but i adored this so much---i haven't picked up a book in so long and this was a delightfully evocative experience (the wonders of interactive fiction... i should really do something about my attention span). my heart is absolutely shattered, thank you for creating this
Where are all of my chips going?? I keep defeating enemies without killing them and that gives me extra undamaged chips, but I can never find them back anywhere... I don't carry them with me, and I can't find them in the Progenitor... sorry if I'm missing something or calculated wrongly, but where are my chips??
You're not crazy! Some people have reported this bug, and I've been trying to reproduce it. It's likely the bonus nonlethal chips for some forms of takedown aren't being added behind the scenes - apologies for the inconvenience. :(
Don't worry about it! At least I know that I'm not crazy, and that was the most important thing to know for me ^^ Thank you so much for your reply, and you just take all the time you need :D Thank you so much for the reply and reassurance, I really thought I was missing something, haha! Anyways thanks again ^^ Sorry if I came across as mean, I never mean any disrespect towards game creators, because I don't even know how hard they work, but I try to respect them :)
I hope you have an awesome day :D
Also, sorry I don't mean to spam, but there might be another bug. Sorry for not using the bug report in the game, but my email adress is the personal one and I don't feel comfy with that.
To make a long story short I also notice that when I have for example, 6 damage taken, and my nanofiber skin takes 10 of it, shouldn't I not be damaged at all? Insead, I do lose HP. Is this intentional? It's just I notice that when my defense prevents more damage than the attack does, I still get damage.
Thanks again, I'm really sorry again! I hope you have an awesome day :)
This had me on the edge of my seat for a text adventure!
I have yet to get all the endings yet, but I got a few variants of ending 11 as well as ending 1 and 10. First off, you did an amazing job making this story feel so immersive. The writing is well done and pulls you in. The selection of music and background images really added to the immersion without taking too much away from the imagination, it really just helped to enhance it. Choices definitely were hard! I got a couple death ends before I got to any proper ending. My first real ending was "Butterfly Dream", imagine my shock when I looked at other variants hahaha. The characters and the world were also really interesting, and I absolutely loved Esra! He's just so lively and supportive and the banter with him is always so fun (looking forward to the update with more Esra banter). I also adored the combat system. It was simple, yet also really fun! Being able to add upgrades to give you more of an edge in battle was cool, and I also liked how you slowly progressed to unlock your memories, even minor ones. This game had so many choice dilemmas and made you feel all sorts of emotions; happiness, sadness, laughter, anger, shock, confusion, etc. There was obviously a lot of love put into this story. It felt like a professional novel to me, and I love how it goes to show you that a good narrative is just as strong and immersive as any other video game out there with fancy visuals and complex mechanics. Character customization was simple, but appreciated!
Any possible nitpicks? Some come down to personal opinion and taste, so no need to mention those. On a technical aspect, I did notice some typos scattered around here and there (but being a 200k novel it's understandable), as well as sometimes certain characters being incorrectly referred to as 'she' when they're male. Again, with a game this massive, I can understand the errors, since whether or not they are a he or she depends on your choices. MC seemed not to have any incorrect referrals (I played female). Also, when this huge robot was coming to attack your base (a boss battle forgot what it's called but the x’irii siblings are with you when this happens), in the battle I managed to heal it of the virus, but after the battle (I guess this is locked into the plot?) the robot is taken down and destroyed instead. Would've been nice to have alternate text of the robot going along its way (I try to save as many as I can).
Overall, a fantastic story and I look forward to see what's new in store with the update, or anything else you might have in store ^^
(A bit spoilery but...
The section of the game where you had to shut down the A.I with the virus was seriously creepy! Really well done. It really made you question the MC's sanity or whether or not she had gotten infected due to being in a robot body. Truly some good atmospheric horror there!)
i liked how that part also served as foreshadowing
Have to say, wonderful game. I got ending 7 on my first playthrough. Humanity First!
Absolutely loved this game!
I stayed up till 1am playing this. Think I got a bad ending?
I started playing and now (NO SPOILERS PLS) I am determined to get all endings. Anyone know how to do this? I'd love it lol. Haven't reached any yet but reading through the comments it seemed that some people have reached all the endings!
Loving it so far :) I am SOOOO determined to get all the endings :D
Have me addicted for a week. Really good story. I rooted for machine ending for the first time, and then I played again trying to get all endings. I cried at ending 11 and 12...
I have an, admittedly kinda niche, issue to bring up. [kinda maybe minor spoiler ahead] Basically what happened was I named my character Ash, leading to me being really confused during the memories, before I figured out what as going on.
I'd maybe suggest that if it's possible, adding some sort of check and warning to prevent this wouldn't be a bad idea. Just like if you enter the name Ash or another name shared by a character it'd just say like "Hey another character shares this name, do you still want to use it?"
Other than that, I really like the game. Definitely an easy 5/5 for me.
Thanks for bringing that up! I'll note that down as something to do for v1.2 - I know some games prevent it, like Wayhaven Chronicles. I'm really glad you enjoyed it, and the name thing didn't throw you off!
Finally, after a lots of "save and load" process, I got every bit of this game. I'm satisfied with all the ending(exclude death ending) based on the route I've taken, especially ending 12. The Value Of Life. I felt the story well. Immersed by it.... I have felt what every character in this game feel. I've killed them, saved them, spared/subdue them, saved by them and even killed by them. Now... it has come... to an end... ahh... well guess that's all.
Really an exciting experience. 5 out of 5 stars for the story.
Nice joke throughout the game btw.. some of them really get me Lol.
thank you for the game!
This game has been a hell of a ride, and I mean it in a good way.
Let's take my main complaint out of the way before talking about how great this game is: I was kinda frustrated with the upgrade system, as it didn't feel to me like it paid any justice to the premise of augmenting yourself to survive an alien world. For a game where your choices are meant to have impact, it felt like most of them had none at all outside combat, except for the very few story ones (namely, Interface and Wings). Maybe more unique features and even incompatibilities between some of them, to which you could choose properly what to use (like what already happens with the Alien; if you're not one, then you don't get Wings) would benefit the experience a lot. Of course, that would require quite the expansion in exploration too (which I've seen is already being done with 1.2).
With that minor complaint aside, I just have to say the story is simply awesome. Every interaction between characters was delightful to read, and it portrays very well the dangers of an alien world where humanity was not meant to tread. It involves quite a handful of philosophical questions and dilemmas on some parts, which I appreciate, as it helps the narrative grow by exploring the nature of humanity and their constant seeking for power. Now, I really need to share some thoughts about everything that transpired, and that will contain spoilers. But if what you're wondering is if the game is worth playing, the answer is yes. If you're into the classical RPG gameplay loop of beating monsters to level up and get stronger to explore harder areas AND also like reading, it is absolutely worth your while.
*If someone is reading this without having played through the game, beware of SPOILERS BELOW.*
I got ending 12 on my first playthrough. ALMOST asked Esra to terminate me so I could finish the experience in a more morbid tone, but curiosity made me ask if there wasn't a way back home, and Ash decided to help me. I'm not gonna lie, it's kind of a cheesy ending, but still a good one nonetheless. I guess the only reason I say that is because I did not expect a ending like that at all, where no one significant (that was already alive to begin with) dies. There's just a point in the game where you realize how serious and dire the situation you and everyone else in the game are caught into is, and when you think it couldn't get worse, it does, providing that exact feeling of "this story is gonna make me suffer, isn't it?". The ending sequence reinforced exactly that for me; every single leader pressuring you to choose sides and make sacrifices in the name of their society, leaving you in a position of asking yourself constantly if you're really making the right choice. It felt like a game where no true good ending exists, and maybe I was right. Considering all the loss the player character has experienced, all the tragedy they have seen... To think they would choose to continue living with that afterwards just for the sake of trying to help people, is insane.
Another part of the ending sequence that caught my attention was the "it was all a simulation!" narrative. As my character emerged from the pod and received the news they just passed the test as a Corrector, I swear I felt just as lost as them. Everything we just experienced, gone down the drain. Exploring the ship and interacting with people, especially Ash, felt surreal. I had put that feeling aside for a moment, but there was just something in the time between reading the weird books and speaking with Esra again, right before bringing them up to her, that made my brain unable to ignore the thought that none of that was real and we actually fucking died. It was such a well done ending route, I'm glad I got it first try.
This game is full of bittersweet endings, lovable characters (despite not being able to check on them outside story; maybe on 1.2 or 1.3?), and great dialogues. Esra surely lightened up my day. Might as well say she's the true MVP of this whole game, and I loved her company. Good luck with your future improvements on the game! I absolutely love your work. 💜
Wow, thanks for the detailed feedback, and I'm glad you loved the game!
Funnily enough, when I was working on the game originally, I did have it that you had 'slots' for your upgrades, and you had to choose what you had equipped at any given time (E.g. Alien/Terran/Machine eyes), and a rating of how much of that species you were at any given time (To enter a settlement, you needed to have 50% or more of that type of upgrade attached).
In the end, I got some feedback that it was too complicated, so I ditched it and went for the current system. I was also worried people would get annoyed having to unequip and re-equip everything just to continue a quest, or feel locked in to a build they didn't like just to finish the end game. It was also going to make balancing each build *tough*.
I'm trying to incorporate some more of the upgrade stuff into 1.2, but I won't oversell it, since it's really only some scene variations. It would be cool though if the fact you can shoot spider web from your hands, or sense magnetic fields, came up more often. :)
Checking in on main characters outside of quest events is something I'm trying to work in to 1.2 or 1.3, since I've got some ideas. I'm fighting burnout a little bit on 1.2 right now between writing new memory scenes, book scenes, and chain events, so I'll see if that gets scoped for the next release.
Thank you again for this wonderful review, it made my morning! <3
*SPOILERS*
I'm not very good at reviews but I would just like to thank you for creating such a masterpiece. I originally got ending 11-1 but stumbled upon ending 11-2. Ending 11-2 generally made me cry and I still am as I am typing this lol. I was also able to get a few more endings before that, like the ending where I stayed with Ash and the one where I managed to go back thanks to her.
I also really love Esra. She's amazing.
Amazing.
This has gotta be one of the best games I've ever played. The story is on point, the characters are all lovable, and the arts that's behind the texts are so gorgeous. I just have one question, however.
What the hell is Ash's gender? Throughout the game, it continually fluctuates between he/him to she/her. Are they genderfluid? I don't know if this is just an error or intentional, but it's really confusing for my dumb brain.
Hi, I'm really glad you enjoyed Trigaea! I'd like to say that's intentional, but any inconsistency will be a pronoun issue I missed, not to do with your brain :) I'll do a sweep for errors for the next update, but if you come across any, please submit a bug report so I know where to tidy it up.
Got all 15(16?) endings in one night; loved this game [:
Thank you for making Trigaea and keep up the great work, can't wait to see more !
Can you tell me how to get all the endings please? Is there a guide maybe? I really wanna get all of them :')
I've just written a guide, but it's got some spoilers, since it's nearly impossible to write one without spoiling some things. If you get really stuck, check here! https://ryngm.itch.io/trigaea/devlog/406366/walkthrough-how-to-get-all-15-ending...
Oh this is AWESOME, it is EXACTLY what I needed. Can't thank you enough :D WIll definitely use this when I get to it, but first... free play!! I was planning on messing around and then trying to get all the endings ^^ Thanks again!
cool game ,, loved it- but does any1 know what the max lvl is?
There's technically no max level, but since the level up cost goes up incrementally and enemy drops stay the same, you'll probably start to slow down around lvl 28. :)
i loved this game so much. it was the best game i have played in a while and i'm glad to give it a good rating. i will definitely remember to replay the game and explore further options.
i noticed a few typos but those are to be expected with over 200k words. but it didn't take away from the story.
Whats this games sound track? I'm interested because I have a taste for ambient music, and because I think the music on GroveWarBandQuest11 is kinda bad-ass. Also I was wondering how you simulated combat? I'm currently trying to figure it out myself and I'm getting closer. For instance, how many different passages did you use to run combat? Is it all in one using temporary variables, or in several using more customized ones?I'm not asking for copied and pasted code, just layout tips from the master.
I'll be noting down the music in the next release, since it's a common request. :) Combat occurs mostly between two passages - a "choice" passage and a "result" one. However, it calls about thirty or more widgets to do calculations, which are essentially just other passages (Probably should have used <<include>> in hindsight). I made it modular so I could focus on one element at a time. Temporary variables are used for the current enemy, but it pulls from setup templates in StoryInit.
Absolutely incredible game/story, the gameplay blends in super well with the story so it feels like you're actually fighting battles in the story instead of just playing a game with a really good story, and the story itself is (in my opinion) at the level of a professionally made book (not saying this wasn't professionally made, wouldn't be surprised if it was) and I would absolutely pay for the full release, even the state currently. Amazing job, one of the best stories I've read in a while. (got ending 2)
😭😭😭😭😭😭 this is one of the best games I've ever played
right? I won't be able to forget it, i'll be thinking about it for like at least next two months straight
This game is amazing. You can clearly tell how much work was put into this. I love it and I got ending 2.
Really love this game! The music's great, the gameplay and exploring is really fun, and it works great with my screen reader since I'm a blind player. Great job on this and keep up the good work! Good luck with improvements or future updates if those come about too.
This game absolutely devastated me. World-building is on point, storyline is engaging, and characters are well thought out. The game play is simple and easy to understand with progressively more ethically difficult decisions to make. The "magic" is easy to understand with a lot of potential for imagination. The ending will tear your heart to shreds no matter which ending you get. 10/10 you've got to play this.