Hi Unknown, thanks for letting me know about this. This is the first time I've heard of this issue. Can you send me an email to adam.ryncraft@gmail.com letting me know the browser you're using and any additional details, and I can try and help you troubleshoot.
You know that most developers aren’t creating their games from scratch, right? They use game engines. It sounds like your machine has an incompatibility with the game engine, which is hardly a fault of the game.
It’s like you’re saying a book sucks because you got a papercut when you went to open it.
The dev even notes in the description that the browser based game isn’t reliable (it’s probably pretty difficult for any engine to work with every browser on every operating system of every device that can access the internet)
Hey RadTad, thanks for sending these through! This is a big help.
If you come across any more, can you submit these through the bug report button? I've finally managed to fix Trigaea so I can compile fixes, so I'm going though these right now (finally.) It helps me mark every single fix off in one place rather than trawling the comments. :)
:’( but that way I lose some of the social aspects of reporting. The praise! The glory! But efficency is good, I guess.
Question though, do you have a particular dialect of English you’re aiming for? For example, “enrolment” looked weird to my American eyes, but is technically valid, if not common in my dialect. I can just ignore technically valid stuff in general, but if you’re Ameican and/or want it all American normal, I can help with that (I’m much worse at catching things that are in my dialect but shouldn’t be, lol)
Also, minor grievance, it doesn’t make sense that we can’t venture to at least adjacent areas from non-home locations. I should be able to go to the forest from Delta, for example. Heckin’ weird to go home first. But I guess what there should really be is a whole fast travel mechanic, where jumping to more remote places nicks a bit of HP, and then maybe introducing some healing effect at Delta and any other bases that show up and that’d probably be a whole minor to moderate undertaking…
SPOILERS FOR ENDING 12, LIKE SERIOUSLY IN DEPTH SPOILERS THAT PROBABLY ALSO SPOILS OTHER ENDGAME CONTENT
This was the ending i got, and i sat on it for a bit and I'm just curious to discuss it. Normally, I love happy endings- nine times out of ten any other kind of ending makes me feel unsatisfied or that a story amounted to nothing, but here the opposite kinda happened. I just want to clarify, I am NOT artistic- it is a slow, painful process for me, (one i wish to improve,) and so I am NOT trying to imply my thoughts are correct or even really offer criticism, as I don't believe I can offer anything of actual value- I just wanna put my thoughts where other people have also experienced the same game (since idk anyone else who has played this.)
The reason I personally felt more unsatisfied with a happy ending this time is it just... felt abrupt for me. I've sacrificed myself, I put my trust in Esra, I chose to save everyone- no exceptions, and as I had one final exchange with Esra I expected my character to die- I felt tears welling up in the corners of my eyes, ready to have a satisfying cry, assuming I might get some afterlife narration of my deeds, maybe even a reunion with Ash as it all fades away- only to be abruptly pulled out of a simulation. And I was... pretty pissed. I'm sorry to say I thought the cheapest, easiest ending was chosen- akin to it "all being a dream." I expected that nothing I did actually mattered, but i stuck around to explore what was left of the game, and when I got to the books (a bit of unintentional foreshadowing it seems judging from a previous comment) I realized it was all fake, and I thought that was.. cool. I spoke to Esra again, chose to fight for life, and yeah, I was brought back, and I thought it was cute. But it kind of felt like the endings of the books in the simulations- rushed, and implausible, or rather unearned, as the solution was just "There's a solution!" I'm not against ending 12 being happy, but I just feel like I didn't have time to ride my emotions before the simulation, and the resurrection just felt like it was a thing that happened, with little buildup or.. I guess earning.
That all being said though, the game is fantastic. I was addicted to the loop (played on hard) and I loved the character writing, as I felt like I really did care about everyone I met (especially esra, you knocked it out of the park with her). I just wanted to discuss how i felt with something- be it someone else who reads this or just the "post reply button," and again I want to state this is not criticism or me talking down on the game in any way, the issue probably lies with me.
I will be eagerly checking out anything else you have made and will make
edit: oh I forgot to mention, I'll probably go and get the other endings someday, but i usually need to take a break from a game after getting an ending as otherwise they don't feel impactful for me.
I also got ending 12 at first, and while I did feel the exact same sequence of emotions you did (disbelief and irritation at everything supposedly being a simulation, excitement at the book thing, gladness that there was a way out mixed with a feeling of that particular element being a bit rushed), I still decided it was my favorite ending emotion-wise at the end. We made all the right choices and saved everyone we could, got true closure with Ash, and unlike all the other endings, the future is left open. I would've appreciated more - maybe a weird boss fight with some sort of personification-of-data-corruption entity, or something similar to spice up the journey through the glowing door, or maybe finding our missing wedding ring at some point - but I still like it nevertheless. I hope you also enjoy the various other endings as I did.
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OMFG, ENDING 11(-1?)
worst game ever can't even get through the first line without it freezing
Hi Unknown, thanks for letting me know about this. This is the first time I've heard of this issue. Can you send me an email to adam.ryncraft@gmail.com letting me know the browser you're using and any additional details, and I can try and help you troubleshoot.
You know that most developers aren’t creating their games from scratch, right? They use game engines. It sounds like your machine has an incompatibility with the game engine, which is hardly a fault of the game.
It’s like you’re saying a book sucks because you got a papercut when you went to open it.
The dev even notes in the description that the browser based game isn’t reliable (it’s probably pretty difficult for any engine to work with every browser on every operating system of every device that can access the internet)
Typos: Some pronoun/verb disagreements, especially in combat:
For robot opponents, you alternate between “they” and “it” a lot.
In SecondQuartzTalk1:
Also, feels a bit contrived or whatever that I can’t try asking locals for info on wtf is going on as soon as I’m able, but so games go sometimes
:) I’m really enjoying the game, wouldn’t bother submitting typos if I didn’t ;)
ForestFightSave: everything refers to River being a man, except “‘You are alive and safe,’ you inform her. He groans and…”
OM-1-4(? or -3?) the AI was introduced as Helva, but ever after that, it was Esra
OM-2-Intermission1 “here here”
DeltaMarshallMeet “Googles rest on his head…” should be goggles
DeltaChat-Shay2 missing quotation mark after “get you something to drink”
DeltaChat-Shay6-2 “It might help job my memory” should be ‘jog’
DeltaChat-Shay10 ‘speel’ should be ‘spiel’ (thanks, ~German~)
Hey RadTad, thanks for sending these through! This is a big help.
If you come across any more, can you submit these through the bug report button? I've finally managed to fix Trigaea so I can compile fixes, so I'm going though these right now (finally.) It helps me mark every single fix off in one place rather than trawling the comments. :)
Aye aye
:’( but that way I lose some of the social aspects of reporting. The praise! The glory! But efficency is good, I guess. Question though, do you have a particular dialect of English you’re aiming for? For example, “enrolment” looked weird to my American eyes, but is technically valid, if not common in my dialect. I can just ignore technically valid stuff in general, but if you’re Ameican and/or want it all American normal, I can help with that (I’m much worse at catching things that are in my dialect but shouldn’t be, lol)
Also, minor grievance, it doesn’t make sense that we can’t venture to at least adjacent areas from non-home locations. I should be able to go to the forest from Delta, for example. Heckin’ weird to go home first. But I guess what there should really be is a whole fast travel mechanic, where jumping to more remote places nicks a bit of HP, and then maybe introducing some healing effect at Delta and any other bases that show up and that’d probably be a whole minor to moderate undertaking…
absolutely incredible, addicting and enthralling- just an amazing experience
SPOILERS FOR ENDING 12, LIKE SERIOUSLY IN DEPTH SPOILERS THAT PROBABLY ALSO SPOILS OTHER ENDGAME CONTENT
This was the ending i got, and i sat on it for a bit and I'm just curious to discuss it.
Normally, I love happy endings- nine times out of ten any other kind of ending makes me feel unsatisfied or that a story amounted to nothing, but here the opposite kinda happened.
I just want to clarify, I am NOT artistic- it is a slow, painful process for me, (one i wish to improve,) and so I am NOT trying to imply my thoughts are correct or even really offer criticism, as I don't believe I can offer anything of actual value- I just wanna put my thoughts where other people have also experienced the same game (since idk anyone else who has played this.)
The reason I personally felt more unsatisfied with a happy ending this time is it just... felt abrupt for me. I've sacrificed myself, I put my trust in Esra, I chose to save everyone- no exceptions, and as I had one final exchange with Esra I expected my character to die- I felt tears welling up in the corners of my eyes, ready to have a satisfying cry, assuming I might get some afterlife narration of my deeds, maybe even a reunion with Ash as it all fades away- only to be abruptly pulled out of a simulation. And I was... pretty pissed. I'm sorry to say I thought the cheapest, easiest ending was chosen- akin to it "all being a dream." I expected that nothing I did actually mattered, but i stuck around to explore what was left of the game, and when I got to the books (a bit of unintentional foreshadowing it seems judging from a previous comment) I realized it was all fake, and I thought that was.. cool. I spoke to Esra again, chose to fight for life, and yeah, I was brought back, and I thought it was cute. But it kind of felt like the endings of the books in the simulations- rushed, and implausible, or rather unearned, as the solution was just "There's a solution!" I'm not against ending 12 being happy, but I just feel like I didn't have time to ride my emotions before the simulation, and the resurrection just felt like it was a thing that happened, with little buildup or.. I guess earning.
That all being said though, the game is fantastic. I was addicted to the loop (played on hard) and I loved the character writing, as I felt like I really did care about everyone I met (especially esra, you knocked it out of the park with her). I just wanted to discuss how i felt with something- be it someone else who reads this or just the "post reply button," and again I want to state this is not criticism or me talking down on the game in any way, the issue probably lies with me.
I will be eagerly checking out anything else you have made and will make
edit: oh I forgot to mention, I'll probably go and get the other endings someday, but i usually need to take a break from a game after getting an ending as otherwise they don't feel impactful for me.
Spoilers
I also got ending 12 at first, and while I did feel the exact same sequence of emotions you did (disbelief and irritation at everything supposedly being a simulation, excitement at the book thing, gladness that there was a way out mixed with a feeling of that particular element being a bit rushed), I still decided it was my favorite ending emotion-wise at the end. We made all the right choices and saved everyone we could, got true closure with Ash, and unlike all the other endings, the future is left open. I would've appreciated more - maybe a weird boss fight with some sort of personification-of-data-corruption entity, or something similar to spice up the journey through the glowing door, or maybe finding our missing wedding ring at some point - but I still like it nevertheless. I hope you also enjoy the various other endings as I did.
I cant believe one person can come up with all this. Except typos its super rounded up and so many levels.