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Absolutely incredible game/story, the gameplay blends in super well with the story so it feels like you're actually fighting battles in the story instead of just playing a game with a really good story, and the story itself is (in my opinion) at the level of a professionally made book (not saying this wasn't professionally made, wouldn't be surprised if it was) and I would absolutely pay for the full release, even the state currently. Amazing job, one of the best stories I've read in a while. (got ending 2)


😭😭😭😭😭😭 this is one of the best games I've ever played


right? I won't be able to forget it, i'll be thinking about it for like at least next two months straight


This game is amazing. You can clearly tell how much work was put into this. I love it and I got ending 2.


Really love this game! The music's great, the gameplay and exploring is really fun, and it works great with my screen reader since I'm a blind player. Great job on this and keep up the good work! Good luck with improvements or future updates if those come about too.


This game absolutely devastated me. World-building is on point, storyline is engaging, and characters are well thought out. The game play is simple and easy to understand with progressively more ethically difficult decisions to make. The "magic" is easy to understand with a lot of potential for imagination. The ending will tear your heart to shreds no matter which ending you get. 10/10 you've got to play this.


One of the best games I've ever played, beats even the most recent and popular games in my opinion, story, weapons and characters are great, no flaws almost. Although it would be better if you added more guns and equipment. Nevertheless, this game is great, more part of this story or other stories by the author would be great, I would definitely check it out


I just finished playing this game, and I can say you successfully shredded my heart to pieces. Not hyperbole, I think I may actually be getting a headache from how sad and emotional I've been going back and getting to each and every ending. My first ending, the one I stumbled on with my very first playthrough, was the 5th one. It really is something else now that I know all the different outcomes, to see how they compare to my initial instincts/actions, how much better or worse things could have been. Genuinely, this is one of those games, or any form of media, that I won't forget. This story is just so rich and impactful that I don't doubt it will become another point of nostalgia for future-me to think back on. I'm not sure how well I've conveyed just how much I loved every moment of playing this game, but I hope it comes through. If you plan on making more games (or have others out rn, I haven't checked before writing this ^-^') then I'd be more than eager to read them and see new ways my heart came be torn in two (after taking a break to emotionally recover from this one first XD)


This feels like such an ethereal experience. It was amazing from the begining to end but dear god that ending has me in tears. This is simply brilliant! How developed the characters are (I must confess I am simply in love with Ezra, if given the chance I would def marry them lmao), the many multiple ways we can shape the world around us, how everything connects and has an answer (I got the ending 12 and before revealing the true all I could think about was that very same conversation had with Ezra about how to tell and how it was so very smart of you), every single thing is simply done so well and with so much care I fear I don't even have the words to express myself. This game truly touched my soul and that's not something so easy to do. And to think you make it available for free?? Bless you creator, it truly was a marvelous adventure and I will be recomending it to all my friends. Truly, thank you for this.


this was an amazing experience. this game smashed all of my expectations. every single character was real to me, especially Esra. I am curious, I took the quiz at the end that asks what ending you got, and realized I never got 11-4 or 12? I thought I'd gone through every single option available in the game but I guess not. Is there some sort of guide, or could anyone tell me what those endings are?

No guide yet! I've answered how to get those endings below. :) Thanks for playing Trigaea, and I really appreciate the feedback - kudos for going for all the endings!


Yep, just got the last 2 and I cried like a baby. truly, thank you so much for this game.


Great game. Really loved some of the references and the decisions were heart wrenching


that was so damn good

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I love this game I've been playing it for the passed two days and I'm still going to play it! Thank you for all of this hard work and great game I am another person who found this from the audiogames forum and the music is also very beautiful I have it in the backround as I type this.


this was so good?????? like oh my god, this was absolutely lovely


The choices in this game were truly something else, unlike anything I've ever seen on other games on; the story was compelling, and the dialogue was some of the best stuff I've ever read; the OST was fitting and the sheer scope and size, as well as it being finished, pretty much nailed it for me. Amazing game.

Thank you for E12, by the way. Not sure if I'd be able to take anything other than that after the entire ride; to think if I didn't poke around just that little bit more. I think they truly do deserve it though.


I got all of the endings except E12 and E11-4. Could you tell me what E12 is?

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Hey there, thanks for playing the game - I'm really glad you enjoyed it!

To get those last two endings, follow these steps:




Getting Endings 11.4 and 12:

  • In the final area, after speaking and doing everything other than falling asleep, speak to Esra. 
  • Tell her something feels off. Bring up the books, and keep down that line of questioning.
  • When given the option, tell Esra "I'm not done living yet."
  • Head to your room, then the dock.
  • After speaking to Ash/Aurel, choose either:
    • "Alright, I'm walking through. Thanks for this." - Ending 12
    • "I can't take the risk. I'm staying here." - Ending 11.4


jukesy1992  posted this to the forums over on, and being a massive fan of text driven rpgs, old school scifi, (loved the references, especially to Anne Mccaffery), and exploring alien worlds this was very much my sort of thing. 

Just finished the game and got my first ending, though will be seeing what others I can get, so thanks for a lot of fun, love exploring all the weird encounters, and regions, indeed my only miner problem is I wish there had been a little more, though it's possible the ending I chose ended the game slightly earlier (it was ending 11-1 btw).

Other than the unreadable buttons for stats, score etc, everything played fine with NVDA, though the version I used was one I downloaded last night, so not sure if you made any fixes there. 

All in all, thanks for a great experience. 

Also, a friend a couple of bugs to report. 

I was trying to go none lethal as much as possible, but a couple of bosses couldn't be subdued, EG the alien at the end of the grey ruins, and the predator in the ruins library. 

I also noticed that after I unlocked a new region or event the text would show at the bottom of the screen, EG "you've unlocked the yellow swamp", all the way through with no way to get rid of it. 

I'm not sure  why exactly this was, and it certainly wasn't a major issue, but thought I'd mention it. 

Either way, thanks for a great experience, and I'll be interested to see what else Trigia has to offer.

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Hi darkempathy, thanks so much for the feedback and I'm glad you liked the game! I'm a sucker for Anne McCaffrey, particularly the Crystal Singer and the Brain and Brawn series - I'm pretty sure Esra was inspired by a twelve year old me sitting and reading about Helva. I was actively thinking about Hypatia from the Ship Who Searched for one of the X'irii ends, and also for some potential future content.

The buttons were something I rushed a fix for last night, so hopefully those work with NVDA now! I'll also look into the non-subdue and popup issues ASAP.

On a side note, I have been watching that audiogames thread and taking notes, particularly with New Game+. I set it to keep levels and upgrades, but either this was a mistake, or difficulty needs to be scaled up with replay in a Borderlands-like style (the second being far more work). I'd recommend keeping a save game taken on the ending screen (ideally save to file as this doesn't rely on browser memory) so if I do release a change to New Game+, it won't involve playing through the too easy version.

When I released the game I genuinely thought one, maybe two, people would play it, so I didn't put NG+ too much in scope. Now it seems people like it, so things like chain events and replayability are on my radar!

If you come across anything else you think would make the game better, let me know. I'm aware there are a limited number of accessible games out there, so anything I can do to polish this one up is a plus.

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No access problems so far in my new playthrough, other than my character being basically unstoppable :D. 

For  the new game plus, you might consider instead of scaling the difficulty or allowing the player to keep upgrades, giving the player some sort of smaller scale prestige mechanics as rewards instead,  since I actually miss unlocking the different abilities and upgrades and levelling through the game this time around. 

You could even tie these to specific endings, EG if a player ends the game with one faction victorious, give them a smaller scale say %10 bonus to fighting or talking to people of that faction. 

While if a player (as I did), ends the game neutrally, give them a more passive bonus, like a %5 to all microchips found.

It would also be nice to see post game which endings you've unlocked and which you still have to go, since collecting them all could be fun, especially if; ---- as I sincerely hope, more enemies and zones are on thee way. 

Lastly, I'm afraid one textual error kept bothering me. 

Whenever I used water the game said: "you parch your thirst", 

This seemed very weird to me, given that to "parch", something as a verb is to dry it, indeed, I don't know if this was a typo and the original sentence was supposed to be: "you feel parched, so quench your thirst."

Sorry, this was one specific point that did sort of niggle a bit.

Lastly, as I mentioned on the thread, you might consider tweaking some of the character interactions, and maybe even prownowns to reflect the player's gender. 

When I play games, I tend to like to play as different people who aren't! me, because, well they usually aren't! and because I find it interesting to learn about their experiences as opposed to my own. 

If an interaction with an npc a little too obviously feels generically written so as to make that npc male, female (or none binary), then I tend to find less connection with that npc myself. 

For example, in my first game when playing as a straight guy, Ash felt  far more male, while Esra far more female, indeed in that game, I felt much more romantic connection with Esra than with Ash or river, indeed River I didn't really interact with enough to see much of , while in this second game, the connection with River is so instant it feels nearly pointless, indeed I felt far more attached to Shay as a female friend, and echo as a male friend; (the text seemed to sometimes refer to echo as he, sometimes as they), though I admit the chief reason echo felt male was that in my head he sounded like commander Data from startrek next generation, though on an interaction level, Echo could equally have been female  :D.

In my second game when playing as a straight lady, the opposite is holding true, with Ash feeling like a guy.

Again, it's a personal preference thing, and certainly not a deal breaker for me on any score, really enjoyed the game generally, but I do find if I can obviously see the author's hand creating a blank slate character to fit either gender, I feel I get rather taken out of the story, and far more concentrated on wondering which bits of the writing got changed.

If you did consider doing anything about this, I would personally  prefer if romantic, or at least semi romantic npcs (such as Esra), got a little tweak in writing to reflect interactions and appearence, and perhaps a name change, EG male Ash, or female Este,  (not sure how none binary fits into this).

Again, if this stays as is, fair enough, it's certainly not a big deal.

Either way, Looking forward to seeing what new things get added in the future.


It's the blind person again, here with an update:

This... is perfectly playable so far, unless there's some future mechanics I haven't unlocked that might be tricky. But I'm all the way up to minor memories and machine parts and I am enjoying this very very much. You know you hoped that people would enjoy this game? Did you expect a blind person to be on that list? Because if not, then now you've got one. Totally blind person at that. You might get more, because I'm going to be spreading the word to the blind community. We (the blind community) have never had a chance to experience a Fallout-type game. Ever, except for YouTube. In fact, I'd go so far to say this:

If Tin Star (another text-based game, very highly recommended actually but I don't think it's on Itch) is the closest a blind person can get to Red Dead, then this... this is our Fallout. Thank you. I'm not at the end yet but I want to thank you now. I hope this comment goes through, I look forward to your next reply if you do reply, but if not, then know this: I'm loving it. I'll be spreadding the word unless something comes up that suddenly makes the game unplayable. I did encounter one error when I tried to subdue one of the first bosses. I think it was the one with wings, said something about hunter boss. Interestingly when I killed it, my character asked it to get out of here as it didn't want to take it's life, so I was actually quite happy with that. This then unlocked the second area.

By the way, is there any way to find out what parts we have already, perhaps in the stats screen or something? It's showing my attack and stuff, but I'd love to share with people my current upgrades.

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Hi, I'm really, really happy that you're enjoying the game, and that it is accessible! I downloaded NVDA as you suggested, and I've been going over Trigaea trying to see what the experience is like.

I can see why the screen reader didn't pick up those first three buttons and one of the top stat buttons (The one next to microchips is current water) so I've been learning about ARIA tags to make sure these show up for a screen reader. I'm looking to release these fixes in a 1.1.1 patch. I'm new to both NVDA and ARIA, so I'll take any guidance I can get.

If you do come across anything that makes your playing experience anything less than perfect, whether it's related to accessibility or not, just let me know. I'll check out what was going on with the hunter boss.

The parts you have already are shown in the buttons as text, but I think a page in the stats screen might be helpful because running NVDA across the buttons with the arrow keys didn't read it out for me. Then again, I might have it set up wrong.

I'm not sure if you use Discord, but my username is RynGM#9766 and that might be easier than leaving messages here. Alternatively, email me on I'm also looking at switching this comment area to "Discussion Board" because I think there's a good need for that for bug reports and feedback, just waiting on the support team to get back to me since I'd like to copy over existing comments.

EDIT: Just pushed the 1.1.2 patch live with the screen reader fixes (took me two bites at that apple). It should read out the menu buttons now, as well as register the health, heal, charge and DR icons.

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edit: I'll still be messaging here as well. Original reply: I don't know how to figure out my Discord tag but if you see a Jukesy, that's me. I'll be emailing you as well, probably email first. before Discord. In regards to staying in touch on Discord, I'm based in the UK, so at the time of writing this message, it's 19:25 pm. I can do both text and voice chat.

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I found 3 endings but I don't have the energy to try and find more T-T

Either way, it was so amazing! So fun, and so many twists!

Edit: Found a handful of more endings, would you ever consider making a guide?

I'm glad to hear it! I personally love twists, so if this hit the mark then that's awesome.

I'll look into making a guide, since it wouldn't be too hard to put together. The biggest problem is figuring out if I make it a spoiler-free one. :3


i am totally up for making a guide, as i'm already extremely interested in finding/exploring all of the endings just out of personal curiosity! I could probably do it with several "layers" of spoiler warnings, so people could find the endings they're looking for with the desired level of detail. Or something--now that I type it all out, that sounds complicated and I tend to overestimate my hyperfixations lmao. 


Sure, if that's something you want to do! I keep meaning to do this, but I keep getting sidetracked with working on the new content.


I've already found an accessibility bug. For clarification, I'm a blind person. I use a screen reader. The game starts (on Itch I've literally just clicked "run game"), but I'm presented with three unlabeled buttons, and a button labeled next. For clarification, that button reads correctly with the screen reader, literally saying "1. Next". Please label your buttons for screen reader users, otherwise it will be guess work finding out what these three unlabeled buttons do.

If you wish to test this with a screen reader, there is one called NVDA for windows. You use the arrow keys to move up and down a page, and tab to move between buttons. Also, if you'd like an accessibilityy beta tester who has experience with NVDA, please give me a shout and I'd be happy to test any future versions of this game.

Thank you very much for letting me know about this! I haven't tested Trigaea out with screen readers, so I will look into this. I apologize if this has hampered your ability to play this game.


What's interesting is the buttons still work. One leads to a menu with stats, one leads to saves, one leads to what seems to be an about section. Top button was menu, middle button was saves, bottom button was about. Text is underneath that, and next button underneath the text. It seems promising even with the unlabeled buttons. I'll keep you posted.

Note to future readers: This bug was fixed in V1.1.2


You did a really awesome job with the turnaround on those accessibility fixes. I know I'm still gushing a bit but, honestly, this game, probably one of my favourite text games ever now.


A truly impressive game and enjoyable experience.

The game shines by its size, its ambient set pieces but also by its narrative scope, the story feels meaningful and compelling.

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