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I found 3 endings but I don't have the energy to try and find more T-T

Either way, it was so amazing! So fun, and so many twists!

Edit: Found a handful of more endings, would you ever consider making a guide?

I'm glad to hear it! I personally love twists, so if this hit the mark then that's awesome.

I'll look into making a guide, since it wouldn't be too hard to put together. The biggest problem is figuring out if I make it a spoiler-free one. :3

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i am totally up for making a guide, as i'm already extremely interested in finding/exploring all of the endings just out of personal curiosity! I could probably do it with several "layers" of spoiler warnings, so people could find the endings they're looking for with the desired level of detail. Or something--now that I type it all out, that sounds complicated and I tend to overestimate my hyperfixations lmao. 

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Sure, if that's something you want to do! I keep meaning to do this, but I keep getting sidetracked with working on the new content.

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I've already found an accessibility bug. For clarification, I'm a blind person. I use a screen reader. The game starts (on Itch I've literally just clicked "run game"), but I'm presented with three unlabeled buttons, and a button labeled next. For clarification, that button reads correctly with the screen reader, literally saying "1. Next". Please label your buttons for screen reader users, otherwise it will be guess work finding out what these three unlabeled buttons do.

If you wish to test this with a screen reader, there is one called NVDA for windows. You use the arrow keys to move up and down a page, and tab to move between buttons. Also, if you'd like an accessibilityy beta tester who has experience with NVDA, please give me a shout and I'd be happy to test any future versions of this game.

Thank you very much for letting me know about this! I haven't tested Trigaea out with screen readers, so I will look into this. I apologize if this has hampered your ability to play this game.

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What's interesting is the buttons still work. One leads to a menu with stats, one leads to saves, one leads to what seems to be an about section. Top button was menu, middle button was saves, bottom button was about. Text is underneath that, and next button underneath the text. It seems promising even with the unlabeled buttons. I'll keep you posted.

Note to future readers: This bug was fixed in V1.1.2

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You did a really awesome job with the turnaround on those accessibility fixes. I know I'm still gushing a bit but, honestly, this game, probably one of my favourite text games ever now.

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A truly impressive game and enjoyable experience.

The game shines by its size, its ambient set pieces but also by its narrative scope, the story feels meaningful and compelling.

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