This game is a story that implores one to reflect about mortality, civilization, governance ethics, loss, space and what time is for us.
An absolutely fantastic game. I spend more time than I should have out of my nights and weekend playing this game.
It is a great game and has a touching immersive story. I had multiple moments where I almost took a step back from it, but feared too much, that I wouldn't dare return. (got all achievements (mostly in order) except for the difficulty and violent ones (True Pacifist! (with the exception of Story forced on stuff))) (sorry for the '(' and ')' "non [maths or programming or logic]" people (did this 'sorry' become worse than the actual sentence???))
Anyways, I particularly like Endings 2,3,4,11.4,12 and 5
2,3,4 are like watching seeds grow, 11.4 and 12 are nicely hidden
Tried to keep the following as spoiler free as possible regarding ending 5, though my following reflection about it containshighly vague - indirect references
5 for me is the most outstanding one, as it offers me the most food for thoughts, as it is not an ending I particularly would hope to see, but it seems the best between probability and goodness. It seems almost european in the way it handels things, though the path towards it is questionable. Another thing to think about is how it deals with its scars. It may very well be highly unstable (as pointed out in the ending itself) but it may just as much be the one with the most long-term stability, if one can deal with it's scars. Reflecting on it, the easiest and most stable solution would be the precise one that it prevents. At the same time it doesn't prevent "happy little accidents" like people working independently to increase the risk of something like ending 6 or the in story end. Another thing is the risk of an ending 6 that it may create. Similarly would one need to prevent an undoing of ending 5 which would itself would need to be prevented, limiting quiet a lot more than what ending 5 itself may imply. What I do believe however, is that what the last scene of said ending shows is unavoidable to deal with its scars. It is something I would love to go deeper into (like the need of binding referenda and initiatives), but that alone is too much.
After all this again, Thank you for creating and sharing this great interactive story with us. For you writing this story, I believe writing my thoughts and thanks is the least I can do. (it merely has a length of roughly 0.165% of the story)
Hey just wanted to say i love this game have played it time and time again for a few years now, and its one of the only games i can remember and try to find again when i haven't played for a long while as i love how is written. (hope this does not sound cheesy but i really just love this game :D)
this game has been really incredible so far, i was sort of skeptical with it being a text based thing with little visual representation, but honestly it has held up very well. the story is super enticing, throws you for loops frequently, and forces you to make decisionns that at the very least feel like a big deal. the upgrade system is fun although id like if there were more times that the protagonist is using their upgrades. i think something this game could also heavily benefit from would be to make more varied fights that force you to use both ranged and close ranged equipment and your grenades. also having more encounters in the game would make it feel much less dry to grind especially if there were some more area based encounters. there were some problems however when it just came down to spelling mistakes, inncorrect pronoun usage, and the audio seeming to skip and replay frequentl
Just asking but is there a doc showing the story behind all the endings.... im too lazy to play all of them and figure out which leads to which ;;;;;;;
Hi! There's a spoiler-free walkthrough on how to get each ending, but not a tl;dr guide on what they are. That's because I hate spoilers more than River Song. :D
This game is a moving, absolute masterpiece. The setting, the visuals, the characters and plot, the slowly awakened purposes...
Everything is simply beautiful.
This game raises considerable questions about morality, identity, hope and compassion, and the elements are woven together carefully into captivating, poetic endings that compels you to keep coming back, to uncover more choices, to explore more corners of this vast, broken yet thriving world.
I love how the story, even in just a small part, utilized the game mechanic of saving and backup files as furnishing to the story - incorporating the game medium while leaving the 4th wall intact.
The way the story navigates through exposures of pain, loss and hope as you regain memory after memory and ultimately to awareness of your duty, your purpose as the Corrector and then make difficult decisions on how to carry out your responsibility is really a gripping and heart-rendering process.
My first ending was ending 10, and there was one ending which I reloaded my save to get to which breaks the game's whole layer of reality and tops it off with another surreal crisis. Still my favorite one.
The technical side is just as amazing. The dystopian/ scifi art is charming and fits well with the story, the use of creative designs and stylizations with the text, text box and interface results in a tone that can be futuristic and a number of emotional states.
To conclude, definite recommendation for people who enjoy the scifi/ dystopian genre and exploration of existential dilemmas, as well as an intense, heartfelt narrative.
If a society is tolerant without limit, its ability to be tolerant will be eventually be seized or destroyed by the intolerant. So in order to maintain a tolerant society, a society must retain the right to be intolerant of intolerance.
This was a fantastic experience and surpassed all my expectations. The quartz chips, the books (especially those last ones!) and some of the endings really caught me off-guard with how well written, evocative and profound they were for a free browser game. The game gives some insights into human nature and realtionships that I haven't encountered in any other book or game yet, which are very worthwhile to ponder. I also especially loved all the interactions with Esra, pretty much my only criticism would be that I wish there were even more options to converse with her, which is just more praise in disguise :) If the creator of the game would provide an option, I'd gladly donate a token of appreciation, as it stands I can only rate the game 5 stars and give my highest recommendation to anyone reading this to play the game for yourself.
Hello! This is a game that I really, really loved.
Back in tumblr other IF authors warned about a site that has started to appear that is hitching on some of the IFs present here in Itch, as if it was made by this site, and Trigaea is one of the IFs they put up there. I'm informing you through here because it's the only way I know how.
The site is called Citron Games and it has citron-apps in the link; some other authors reported it appearing in the game analytics here in itch.io.
I just finshed the game and unlocked all endings. My favorite ending was 11-3 and this story really well made and I enjoyed it so much. I would play this again years later
This was the game that introduced me to itch.io two years ago and I have to say sorry for not leaving any form of appreciation. This game was a literal Tearjerker for me. I was so attached to a lot of the characters and I am so happy that I got introduced to this space with this marvel!
This the rpg text-based game that eggs you on to explore all its features and branching choices, reeling you in its world. I was stuck to my computer for days on end, going away only when sleep and hunger called me but even then I still thought about what would happen next in the story.
I say this with all love and joy but this is a game that I couldn't replay—because it would kill me to experience all the highs and lows again. Thank you, Developers!
This game is basically the trolley problem on steroids. Love it to bits, will note that a log of previous events would be appreciated as i often found myself double clicking the 1 key and ending up skipping entire pages.
That aside, this game made me feel, for the humans, the x'irii, and the machines. It made the final decision so much more gut wrenching and difficult. I love it.
I completed this game today, and I’m not sure if I’ll ever be the same again. Trigaea is not only an interactive fiction. It is a fast decline — of certainty, of identity, of your assumptions of what is important. You start the game in a state of confusion, of course. By the end, however, the confusion is something sacred. You know what happened. You just wish it hadn’t. I spread my playthrough across months, because the writing was too strong to bear rushing. Each ending is sewn with careful pain and hope, each choice small but permanent. The quotes that cap each route aren’t just poetic — they sting. They stay with you. They fuck you up in the best way. **Spoiler Warning Curtain**
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•
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•
“Who can distinguish wakefulness from sleep? Only the dreamer can.” My final ending was 11-3 and I cried when I got it. Because it wasn’t closure. It was acceptance. Bittersweet, delicate, all too human.
The game wonders: If the world is unfixably broken, do you still try to fix it? And the game, when you respond, is listening. It never shames you. Even if you walk away. Even if you sleep forever.
What makes Trigaea unique is that it respects you. It’s deferent to your hope, your exhaustion, your silence. I’ve played a ton of sci-fi VNs, from Infinite Stars to Andromeda Six. I love all of them. But Trigaea is different. It does not just give you a story. It gives you a haunting.
If you like:
Existential choices
Soft-spoken tragedy
Games that don’t hold your hand, but your protests.”then please-play this.
And don’t expect to come out the same.
hey im a amature writer and would love to write like a fanfiction about this game
I absolutely loved it and I'm currently in last stretch of 100 percenting it right now
I'm just reaching out for your permission to do this and to ask if you have a doc or smth similar for the lore so i don't need to replay the game everytime i forget smth(ill still be replaying it anyways)
Man, I forgot how gay this game is. 10/10, am super glad I came back to do another full playthrough. This really cheered me up after a rough week (and then made me sad again lmao).
I really love this game binged the whole thing in one day. Didn't really enter with expectations, but it has got to be one of the best stories I've ever read. I really love how memories are restored, not in chronological order, but in a way that works narratively. How the scenes introduce characters and depict events in a way that fits the what is happening in the present day.
The gameplay ends up being kind of repetitive, especially when you're just farming chips for upgrades, but I read the post of chain events, and that's kind of fair. I was also kind of disappointed that none of the choices besides the ending one have an impact on the story, as I would have enjoyed seeing an ending where you had a relationship with **spoiler** (unless I missed something???), but I understand that choice too. As well, I'd have appreciated a "skip" button, especially when trying to replay for all the endings, but spamming the "1" key works for now as a stopgap.
**Spoiler curtain**
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I really liked how the characters were introduced. I especially liked how "Ash" was introduced as your partner in the very first memory, and how it goes back in time to your first meeting, and then all the way to your proposal, for a bittersweet ending. I knew early on from a readers perspective that Ash had to either be dead or the antagonist, but I'm still sad that they died. Really hope the MC eventually finds their ring.
As well, I enjoyed how neither of the three factions were "evil", and they just happened to have incompatible ideals and interests. I'm still kind of torn between which ending I like most. While I did want to see an ending where everyone gets their "happily ever after", I think it would have ruined the game. As the MC says "That's not how the world works".
Ultimately, this has got to be one of the best games I've ever played. While the gameplay has it's flaws, the story was excellent. I especially loved how both the player and the MC gradually find out what happens together, creating a sense of immersion. The way the story builds up so that you both feel the disappointment during the quorums, or the sense of betrayal during the climax was incredibly well done. Excellent game, I can't wait to see more of your work!
I LOVE this game. absolutely phenomenal and with an excellent amount of replay ability. That said, I hate Leon. He killed ash and every time I saw that bastard I shot him dead. (save the endings where his survival was needed.) One of the best ending is 11-1 because, Ash, my beloved.
P.S. Esra & Shay are also really good characters. Esra's jokes were just the right amount of cheesy, and with Shay, I love a woman who could break my neck with her thighs.
I think this game defines 'the pandora dilemma' Where one holds the trigger to end a species to preserve another and there's no other way out. The choice is...brutal, to say the very least. To pull the gun on people you know. Your species, even. I can only hope that humanity's tendency to self-destruct can be broken, or at least, mitigated.
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This game is a story that implores one to reflect about mortality, civilization, governance ethics, loss, space and what time is for us.
An absolutely fantastic game. I spend more time than I should have out of my nights and weekend playing this game.
It is a great game and has a touching immersive story. I had multiple moments where I almost took a step back from it, but feared too much, that I wouldn't dare return.
(got all achievements (mostly in order) except for the difficulty and violent ones (True Pacifist! (with the exception of Story forced on stuff)))
(sorry for the '(' and ')' "non [maths or programming or logic]" people (did this 'sorry' become worse than the actual sentence???))
Anyways, I particularly like Endings 2,3,4,11.4,12 and 5
2,3,4 are like watching seeds grow, 11.4 and 12 are nicely hidden
Tried to keep the following as spoiler free as possible regarding ending 5, though my following reflection about it contains highly vague - indirect references
5 for me is the most outstanding one, as it offers me the most food for thoughts, as it is not an ending I particularly would hope to see, but it seems the best between probability and goodness. It seems almost european in the way it handels things, though the path towards it is questionable.
Another thing to think about is how it deals with its scars. It may very well be highly unstable (as pointed out in the ending itself) but it may just as much be the one with the most long-term stability, if one can deal with it's scars. Reflecting on it, the easiest and most stable solution would be the precise one that it prevents.
At the same time it doesn't prevent "happy little accidents" like people working independently to increase the risk of something like ending 6 or the in story end.
Another thing is the risk of an ending 6 that it may create. Similarly would one need to prevent an undoing of ending 5 which would itself would need to be prevented, limiting quiet a lot more than what ending 5 itself may imply.
What I do believe however, is that what the last scene of said ending shows is unavoidable to deal with its scars. It is something I would love to go deeper into (like the need of binding referenda and initiatives), but that alone is too much.
After all this again, Thank you for creating and sharing this great interactive story with us. For you writing this story, I believe writing my thoughts and thanks is the least I can do. (it merely has a length of roughly 0.165% of the story)
Hey just wanted to say i love this game have played it time and time again for a few years now, and its one of the only games i can remember and try to find again when i haven't played for a long while as i love how is written. (hope this does not sound cheesy but i really just love this game :D)
i really like the bgm of the game...wonder if there a playlist somewhere
This game is really good. I played it years ago and it stuck in me. Must be one of the best games in the World.
Hi, did you stop game dev all together? bc when looking at your games last updated game was in 2021 (apart from Trigaea)
Nope! I'm still working on games. I just like to wait until something is fairly along before I announce or release it. :)
this game has been really incredible so far, i was sort of skeptical with it being a text based thing with little visual representation, but honestly it has held up very well. the story is super enticing, throws you for loops frequently, and forces you to make decisionns that at the very least feel like a big deal. the upgrade system is fun although id like if there were more times that the protagonist is using their upgrades. i think something this game could also heavily benefit from would be to make more varied fights that force you to use both ranged and close ranged equipment and your grenades. also having more encounters in the game would make it feel much less dry to grind especially if there were some more area based encounters. there were some problems however when it just came down to spelling mistakes, inncorrect pronoun usage, and the audio seeming to skip and replay frequentl
Could you make it so we can import game data across devices (i have 2 different computers and this is a bit of a long game)
If you export your save file, you should be able to import it on another computer. :)
Thanks!
Just asking but is there a doc showing the story behind all the endings.... im too lazy to play all of them and figure out which leads to which ;;;;;;;
(it would be helpful if there was one)
Hi! There's a spoiler-free walkthrough on how to get each ending, but not a tl;dr guide on what they are. That's because I hate spoilers more than River Song. :D
Thanks so much
.... I tried ending 12.... big mistake (I'm in tears right now)
This game is a moving, absolute masterpiece. The setting, the visuals, the characters and plot, the slowly awakened purposes...
Everything is simply beautiful.
This game raises considerable questions about morality, identity, hope and compassion, and the elements are woven together carefully into captivating, poetic endings that compels you to keep coming back, to uncover more choices, to explore more corners of this vast, broken yet thriving world.
I love how the story, even in just a small part, utilized the game mechanic of saving and backup files as furnishing to the story - incorporating the game medium while leaving the 4th wall intact.
The way the story navigates through exposures of pain, loss and hope as you regain memory after memory and ultimately to awareness of your duty, your purpose as the Corrector and then make difficult decisions on how to carry out your responsibility is really a gripping and heart-rendering process.
My first ending was ending 10, and there was one ending which I reloaded my save to get to which breaks the game's whole layer of reality and tops it off with another surreal crisis. Still my favorite one.
The technical side is just as amazing. The dystopian/ scifi art is charming and fits well with the story, the use of creative designs and stylizations with the text, text box and interface results in a tone that can be futuristic and a number of emotional states.
To conclude, definite recommendation for people who enjoy the scifi/ dystopian genre and exploration of existential dilemmas, as well as an intense, heartfelt narrative.
one of my all time favorite games. It's been a while since I've been this immersed in a fictional world. definitely recommended!
If a society is tolerant without limit, its ability to be tolerant will be eventually be seized or destroyed by the intolerant. So in order to maintain a tolerant society, a society must retain the right to be intolerant of intolerance.
- Gold, just Gold.
This was a fantastic experience and surpassed all my expectations. The quartz chips, the books (especially those last ones!) and some of the endings really caught me off-guard with how well written, evocative and profound they were for a free browser game. The game gives some insights into human nature and realtionships that I haven't encountered in any other book or game yet, which are very worthwhile to ponder. I also especially loved all the interactions with Esra, pretty much my only criticism would be that I wish there were even more options to converse with her, which is just more praise in disguise :) If the creator of the game would provide an option, I'd gladly donate a token of appreciation, as it stands I can only rate the game 5 stars and give my highest recommendation to anyone reading this to play the game for yourself.
Hello! This is a game that I really, really loved.
Back in tumblr other IF authors warned about a site that has started to appear that is hitching on some of the IFs present here in Itch, as if it was made by this site, and Trigaea is one of the IFs they put up there. I'm informing you through here because it's the only way I know how.
The site is called Citron Games and it has citron-apps in the link; some other authors reported it appearing in the game analytics here in itch.io.
Please have a nice month.
This game has ruined my standards forever. Fuck me. It's too good. 😭
Is there romance here
YES!
I just finshed the game and unlocked all endings. My favorite ending was 11-3 and this story really well made and I enjoyed it so much. I would play this again years later
Wait. How is this free? I'm supposed to pay for this level of quality. Artists should not starve.
This was the game that introduced me to itch.io two years ago and I have to say sorry for not leaving any form of appreciation. This game was a literal Tearjerker for me. I was so attached to a lot of the characters and I am so happy that I got introduced to this space with this marvel!
This the rpg text-based game that eggs you on to explore all its features and branching choices, reeling you in its world. I was stuck to my computer for days on end, going away only when sleep and hunger called me but even then I still thought about what would happen next in the story.
I say this with all love and joy but this is a game that I couldn't replay—because it would kill me to experience all the highs and lows again. Thank you, Developers!
This game is basically the trolley problem on steroids. Love it to bits, will note that a log of previous events would be appreciated as i often found myself double clicking the 1 key and ending up skipping entire pages.
That aside, this game made me feel, for the humans, the x'irii, and the machines. It made the final decision so much more gut wrenching and difficult. I love it.
I completed this game today, and I’m not sure if I’ll ever be the same again. Trigaea is not only an interactive fiction. It is a fast decline — of certainty, of identity, of your assumptions of what is important. You start the game in a state of confusion, of course. By the end, however, the confusion is something sacred. You know what happened. You just wish it hadn’t. I spread my playthrough across months, because the writing was too strong to bear rushing. Each ending is sewn with careful pain and hope, each choice small but permanent. The quotes that cap each route aren’t just poetic — they sting. They stay with you. They fuck you up in the best way. **Spoiler Warning Curtain**
•
•
•
•
•
•
•
“Who can distinguish wakefulness from sleep? Only the dreamer can.” My final ending was 11-3 and I cried when I got it. Because it wasn’t closure. It was acceptance. Bittersweet, delicate, all too human.
The game wonders: If the world is unfixably broken, do you still try to fix it? And the game, when you respond, is listening. It never shames you. Even if you walk away. Even if you sleep forever.
What makes Trigaea unique is that it respects you. It’s deferent to your hope, your exhaustion, your silence. I’ve played a ton of sci-fi VNs, from Infinite Stars to Andromeda Six. I love all of them. But Trigaea is different. It does not just give you a story. It gives you a haunting.
If you like:
Existential choices
Soft-spoken tragedy
Games that don’t hold your hand, but your protests.”then please-play this. And don’t expect to come out the same.
Goodnight, Corrector.
May your dream never end.
hey im a amature writer and would love to write like a fanfiction about this game
I absolutely loved it and I'm currently in last stretch of 100 percenting it right now
I'm just reaching out for your permission to do this and to ask if you have a doc or smth similar for the lore so i don't need to replay the game everytime i forget smth(ill still be replaying it anyways)
I'm happy we have an option not to do The Romance Thing (tm)! I don't have the willpower for all endings, but I think I did well!
This game sent me into an existential crisis and i loved it
I've explored to the stellar part of the forest and I can't find anything that allows me to reach the library. Does anyone know where the tower is?
The library is actually in the grey wastes! You need to keep exploring their until you find it
You may have charted the tower or library already, so check your charted locations! :)
Man, I forgot how gay this game is. 10/10, am super glad I came back to do another full playthrough. This really cheered me up after a rough week (and then made me sad again lmao).
Really immersive and well made! I like the choice of music too.
I really love this game binged the whole thing in one day. Didn't really enter with expectations, but it has got to be one of the best stories I've ever read. I really love how memories are restored, not in chronological order, but in a way that works narratively. How the scenes introduce characters and depict events in a way that fits the what is happening in the present day.
The gameplay ends up being kind of repetitive, especially when you're just farming chips for upgrades, but I read the post of chain events, and that's kind of fair. I was also kind of disappointed that none of the choices besides the ending one have an impact on the story, as I would have enjoyed seeing an ending where you had a relationship with **spoiler** (unless I missed something???), but I understand that choice too. As well, I'd have appreciated a "skip" button, especially when trying to replay for all the endings, but spamming the "1" key works for now as a stopgap.
**Spoiler curtain**
*
*
*
*
I really liked how the characters were introduced. I especially liked how "Ash" was introduced as your partner in the very first memory, and how it goes back in time to your first meeting, and then all the way to your proposal, for a bittersweet ending. I knew early on from a readers perspective that Ash had to either be dead or the antagonist, but I'm still sad that they died. Really hope the MC eventually finds their ring.
As well, I enjoyed how neither of the three factions were "evil", and they just happened to have incompatible ideals and interests. I'm still kind of torn between which ending I like most. While I did want to see an ending where everyone gets their "happily ever after", I think it would have ruined the game. As the MC says "That's not how the world works".
Ultimately, this has got to be one of the best games I've ever played. While the gameplay has it's flaws, the story was excellent. I especially loved how both the player and the MC gradually find out what happens together, creating a sense of immersion. The way the story builds up so that you both feel the disappointment during the quorums, or the sense of betrayal during the climax was incredibly well done. Excellent game, I can't wait to see more of your work!
I have played this game for 3 hours and I love it so far!!
Thank you for such a great story ^^
A question. In-game, the quiz doesnt work. Where else can I acess it? Thanks!
I'll have to look into it, thanks for flagging this.
first interactive fiction ever, one of the best i could've been introduced with
Live review of the game:
I love this game <3333333
**spoilers**
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I LOVE this game. absolutely phenomenal and with an excellent amount of replay ability. That said, I hate Leon. He killed ash and every time I saw that bastard I shot him dead. (save the endings where his survival was needed.) One of the best ending is 11-1 because, Ash, my beloved.
P.S. Esra & Shay are also really good characters. Esra's jokes were just the right amount of cheesy, and with Shay, I love a woman who could break my neck with her thighs.
this game is so dear to me. what a gem
Ah yes, I love going on a complete rampage in easy mode after having my entire worldview changed over the course of 12 (technically 15) endings.
Also, I think I'm about to have a bad time.
This was such a good game! However I wish I could talk with Esra a bit more than "what do you think I should do next?".
** Spoiler **
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I think this game defines 'the pandora dilemma'
Where one holds the trigger to end a species to preserve another
and there's no other way out. The choice is...brutal, to say the very least. To pull the gun on people you know. Your species, even.
I can only hope that humanity's tendency to self-destruct can be broken, or at least, mitigated.
** Spoiler **
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*
*
*
*
*
I guess there is a 'good', or as the author said, 'neutral', ending.
Thank you, Aurel. For being there. Even if you never had.
In their memory may we find peace.