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(+4)

i hope you know this game changed my brain chemistry.

(+2)

The game is enjoyable, and I can tell there's a lot to explore, as my laptop often lags while playing.

(+3)

What a great story, I was gripped. And the leveling/progression feels satisfying, too. Unlocked 3 endings so far, going to try for some others and harder difficulty. Seriously great game with a lot of depth. 

(1 edit) (+4)

back here 3 years later, there's just been a trigaea shaped hole in my heart that can never be filled again haha. might turn this into a ritual.

(not to mention reading all the new reception for it. so nice to see more people playing this.)

(1 edit) (+1)

Same, though not 3 years, just 1. I never managed to finish it last time because my save corrupted, I'm going to try and do one playthrough/ending per semester.

(+1)

OMFG, ENDING 11(-1?)

(-9)

worst game ever can't even get through the first line without it freezing

(2 edits) (+4)

Hi Unknown, thanks for letting me know about this. This is the first time I've heard of this issue. Can you send me an email to adam.ryncraft@gmail.com letting me know the browser you're using and any additional details, and I can try and help you troubleshoot. 

(+3)

You know that most developers aren’t creating their games from scratch, right? They use game engines. It sounds like your machine has an incompatibility with the game engine, which is hardly a fault of the game.

It’s like you’re saying a book sucks because you got a papercut when you went to open it.

The dev even notes in the description that the browser based game isn’t reliable (it’s probably pretty difficult for any engine to work with every browser on every operating system of every device that can access the internet)

(3 edits) (+1)

Typos: Some pronoun/verb disagreements, especially in combat:

  • They doesn’t make a move - not just yet
  • They looks completely uninjured

For robot opponents, you alternate between “they” and “it” a lot.

In SecondQuartzTalk1:

  • vedict instead of verdict
  • it’s a bit immersion breaking or whatever that we have all our enhancements and level ups in our flashback combat with Leon.

Also, feels a bit contrived or whatever that I can’t try asking locals for info on wtf is going on as soon as I’m able, but so games go sometimes

:) I’m really enjoying the game, wouldn’t bother submitting typos if I didn’t ;)

(+1)

ForestFightSave: everything refers to River being a man, except “‘You are alive and safe,’ you inform her. He groans and…”

OM-1-4(? or -3?) the AI was introduced as Helva, but ever after that, it was Esra

OM-2-Intermission1 “here here”

DeltaMarshallMeet “Googles rest on his head…” should be goggles

DeltaChat-Shay2 missing quotation mark after “get you something to drink”

DeltaChat-Shay6-2 “It might help job my memory” should be ‘jog’

DeltaChat-Shay10 ‘speel’ should be ‘spiel’ (thanks, ~German~)

(+1)

Hey RadTad, thanks for sending these through! This is a big help.

If you come across any more, can you submit these through the bug report button? I've finally managed to fix Trigaea so I can compile fixes, so I'm going though these right now (finally.) It helps me mark every single fix off in one place rather than trawling the comments. :) 

(+1)

Aye aye

(1 edit) (+2)

:’( but that way I lose some of the social aspects of reporting. The praise! The glory! But efficency is good, I guess. Question though, do you have a particular dialect of English you’re aiming for? For example, “enrolment” looked weird to my American eyes, but is technically valid, if not common in my dialect. I can just ignore technically valid stuff in general, but if you’re Ameican and/or want it all American normal, I can help with that (I’m much worse at catching things that are in my dialect but shouldn’t be, lol)

Also, minor grievance, it doesn’t make sense that we can’t venture to at least adjacent areas from non-home locations. I should be able to go to the forest from Delta, for example. Heckin’ weird to go home first. But I guess what there should really be is a whole fast travel mechanic, where jumping to more remote places nicks a bit of HP, and then maybe introducing some healing effect at Delta and any other bases that show up and that’d probably be a whole minor to moderate undertaking…

Was about to share a way to address the game’s typos, but first i want to address this efficiency problem.

RadTad mentioned something very touching, trading off efficiency and human interaction. It’s a topic that i think, i should spend some more time pondering about.

So my suggestion was, you could use AI with a big token count like Gemini for some of the fixes. Recently i have no idea why they stopped letting me upload .zip files, but i worked around it by coding a quick script that writes to a file the name, path and source of a bunch of files, thus making one big blob of text instead of a .zip archive, so i can just copy-paste into the text prompt and the 1 million tokens will just tolerate it.

While this does make you less connected with people, i believe it’ll help to find a big amount of plain typos and maybe some logical problems like a very frequent pronouns misalignment that i find when you use “they”. You know, he has, she has, they have. That kind of problem.

Also i’ve been finding some other typos which i simply can’t remember off the top of my head, some of them are just aesthetic, such as ending a sentence with “this.That” instead of “this. That”.

Another thing you could do is write a regex script that either asserts some rules, or tells you about it, so you can decide if it’s important or not.

Hope it helps and don’t forget the human aspect. :) I love the writing and puns.

(+3)

absolutely incredible, addicting and enthralling- just an amazing experience

(1 edit) (+2)

SPOILERS FOR ENDING 12, LIKE SERIOUSLY IN DEPTH SPOILERS THAT PROBABLY ALSO SPOILS OTHER ENDGAME CONTENT























This was the ending i got, and i sat on it for a bit and I'm just curious to discuss it.
Normally, I love happy endings- nine times out of ten any other kind of ending makes me feel unsatisfied or that a story amounted to nothing, but here the opposite kinda happened.
I just want to clarify, I am NOT artistic- it is a slow, painful process for me, (one i wish to improve,) and so I am NOT trying to imply my thoughts are correct or even really offer criticism, as I don't believe I can offer anything of actual value- I just wanna put my thoughts where other people have also experienced the same game (since idk anyone else who has played this.)

The reason I personally felt more unsatisfied with a happy ending this time is it just... felt abrupt for me. I've sacrificed myself, I put my trust in Esra, I chose to save everyone- no exceptions, and as I had one final exchange with Esra I expected my character to die- I felt tears welling up in the corners of my eyes, ready to have a satisfying cry, assuming I might get some afterlife narration of my deeds, maybe even a reunion with Ash as it all fades away- only to be abruptly pulled out of a simulation. And I was... pretty pissed. I'm sorry to say I thought the cheapest, easiest ending was chosen- akin to it "all being a dream." I expected that nothing I did actually mattered, but i stuck around to explore what was left of the game, and when I got to the books (a bit of unintentional foreshadowing it seems judging from a previous comment) I realized it was all fake, and I thought that was.. cool. I spoke to Esra again, chose to fight for life, and yeah, I was brought back, and I thought it was cute. But it kind of felt like the endings of the books in the simulations- rushed, and implausible, or rather unearned, as the solution was just "There's a solution!" I'm not against ending 12 being happy, but I just feel like I didn't have time to ride my emotions before the simulation, and the resurrection just felt like it was a thing that happened, with little buildup or.. I guess earning.

That all being said though, the game is fantastic. I was addicted to the loop (played on hard) and I loved the character writing, as I felt like I really did care about everyone I met (especially esra, you knocked it out of the park with her). I just wanted to discuss how i felt with something- be it someone else who reads this or just the "post reply button," and again I want to state this is not criticism or me talking down on the game in any way, the issue probably lies with me.

I will be eagerly checking out anything else you have made and will make

edit: oh I forgot to mention, I'll probably go and get the other endings someday, but i usually need to take a break from a game after getting an ending as otherwise they don't feel impactful for me.

(+1)

Spoilers






I also got ending 12 at first, and while I did feel the exact same sequence of emotions you did (disbelief and irritation at everything supposedly being a simulation, excitement at the book thing, gladness that there was a way out mixed with a feeling of that particular element being a bit rushed), I still decided it was my favorite ending emotion-wise at the end. We made all the right choices and saved everyone we could, got true closure with Ash, and unlike all the other endings, the future is left open. I would've appreciated more - maybe a weird boss fight with some sort of personification-of-data-corruption entity, or something similar to spice up the journey through the glowing door, or maybe finding our missing wedding ring at some point - but I still like it nevertheless. I hope you also enjoy the various other endings as I did.

(+2)

I cant believe one person can come up with all this. Except typos its super rounded up and so many levels.

Can someone please tell me the location of all the books. I got 2 from both Delta and Sector 52, and one from the X'irii camp.

The last book appears in the X'irii camp after you unlock the final main memory.

(+1)

I just finished collecting every ending. Excellent story.

(+1)

Amazing game!!! I finished endings 2, 3, and 4, and I will definitely restart to get the rest! I especially loved the art and music. This is the best IF I've played on this platform!

(+2)

I don't know how you've managed this I'm not a person who cries easily nor often. The amount of times I've genuinely cried because of a movie/game/book etc. can probably be counted on one hand.

The first ending I got was 12. I didn't cry, I was very moved and sad and happy and emotional but I was fine, I didn't cry. Then I went back to get the other endings, everything through 1-10, I was fine.

But for some reason when I was doing 11 it just got me so choked up, I was genuinely sobbing like I haven't in months. I don't even know what exactly caused it but I couldn't stop. After getting 11-3 and calming down I've thought I would be fine but then 11-4 had me sobbing all over again. It was a truly amazing experience.

I genuinely love this game and would recommend it to anyone who hasn't played it yet. I can't believe it took me this long to discover this. (Ignore any mistakes, my eyes are still a bit teary as I'm writing this lol)

(1 edit) (+1)

I just got ending 12 and like thats even crazier... This game is actually soooooo good like the story is really good.

(1 edit) (+1)

I just got ending 11 and OMG that was a crazy story drop! 

(+1)

Wow, I was not expecting my heart to get ripped out??? Hello????? Fantastic game, I am in love with the mechanics but I need to know if there is a happy ending that I'm missing 😭

(+1)

absolutely enthralled with this game

(2 edits) (+4)

SPOILER PHRASE BELOW

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"...a virus that will revoke our ability to be violent.

Genuinely... I'm not sure how I could see this as bad, like if no one could be violent, no one would need to be violent, right? The only downside I see to this, I guess, would be if another invasive species arrives to Trigaea and decides to take advantage of us due to our inability to be violent.

On my first playthrough, I sided with the X'irii because I didn't fully comprehend from Leon what Gabriel was trying to do, but now this is my second playthrough and I think I would definitely side with Gabriel over Leon. Isn't it basically world peace?

Also, it would be nice if on the endings screen, we could read a short transcript of the events of each ending we've achieved, with the respective Corrector title too.

(+1)(-1)

i love this game yet i wish there were more indepth quests, hidden lore and more spicy enconters it's a lovely story yet a bit empty (npcs..) especially to it's end

Not sure if this is still being updated. But buying the quartz chip from the machines ends up with conversation referencing quite a few things that I hadn't encountered yet.

Found an error on the second trip with Shay when talking about power armor. "she says, tapping the side of his chest." The Shay in my game was a woman that his is probably misplaced pronoun variable.

This doesn't look right. "the loser had to shout the winner a chicken dinner."

I don't know what's going on here. But something isn't right.

"since she did move in with his partner. He was a pretty great neighbour, and they're hard to find, so I'd grab you before some other Marshall snagged you up.""

(1 edit)

Minor spelling error. I'll just edit this comment instead of spamming more of these from now on.

three full bio-signiture sets

sync with the othe rprogenitor

This happened to me too, the Shay in my game was a man until I returned to the Delta colony in which they became a woman

(3 edits)

Apologies for this, it is a known bug! I haven't patched it and many others because there was an update to the underlying engine I used to build Trigaea which means it refuses to compile anymore. To get it to work again, I need to either rework a good chunk of the code to the new framework to push a simple update, or try to reinstall the old version without updates as it was in 2022, which I suspect won't be as easy as it sounds given there's actually multiple other installed elements that need to be rolled back as well.

Also, there is a strong chance that updating to the 2025 framework creates more bugs that make Trigaea unstable (e.g. Messing up Achievements, for example) and that I need to put out, so I have been waiting for a time that I'm mentally prepared to take that on.

Hi Arcanestomper. There is a bug report feature in the game, which is the best way to send these through. Thanks for reporting these! :)

(+1)

Aye, if I see anything else I'll report them properly.

(+1)

I heard moral dilemmas and came running


Also I've been avoiding this game on my FYP because I just know it's going to raise my video game standard exponentially

(+2)

This game is a story that implores one to reflect about mortality, civilization, governance ethics, loss, space and what time is for us. 

An absolutely fantastic game. I spend more time than I should have out of my nights and weekend playing this game. 

It is a great game and has a touching immersive story. I had multiple moments where I almost took a step back from it, but feared too much, that I wouldn't dare return.
(got all achievements (mostly in order) except for the difficulty and violent ones (True Pacifist! (with the exception of Story forced on stuff)))
(sorry for the '(' and ')' "non [maths or programming or logic]" people (did this 'sorry' become worse than the actual sentence???))

Anyways, I particularly like Endings 2,3,4,11.4,12 and 5

2,3,4 are like watching seeds grow, 11.4 and 12 are nicely hidden 

Tried to keep the following as spoiler free as possible regarding ending 5, though my following reflection about it contains highly vague - indirect references

5 for me is the most outstanding one, as it offers me the most food for thoughts, as it is not an ending I particularly would hope to see, but it seems the best between probability and goodness. It seems almost european in the way it handels things, though the path towards it is questionable.
Another thing to think about is how it deals with its scars. It may very well be highly unstable (as pointed out in the ending itself) but it may just as much be the one with the most long-term stability, if one can deal with it's scars. Reflecting on it, the easiest and most stable solution would be the precise one that it prevents.
At the same time it doesn't prevent "happy little accidents" like people working independently to increase the risk of something like ending 6 or the in story end. 
Another thing is the risk of an ending 6 that it may create. Similarly would one need to prevent an undoing of ending 5 which would itself would need to be prevented, limiting quiet a lot more than what ending 5 itself may imply.
What I do believe however, is that what the last scene of said ending shows is unavoidable to deal with its scars. It is something I would love to go deeper into (like the need of binding referenda and initiatives), but that alone is too much. 

After all this again, Thank you for creating and sharing this great interactive story with us. For you writing this story, I believe writing my thoughts and thanks is the least I can do. (it merely has a length of roughly 0.165% of the story)

(+2)

Hey just wanted to say i love this game have played it time and time again for a few years now, and its one of the only games i can remember and try to find again when i haven't played for a long while as i love how is written. (hope this does not sound cheesy but i really just love this game :D)

i really like the bgm of the game...wonder if there a playlist somewhere

(+3)

This game is really good. I played it years ago and it stuck in me. Must be one of the best games in the World.

(1 edit) (+2)

Hi, did you stop game dev all together? bc when looking at your games last updated game was in 2021 (apart from Trigaea)

(+3)

Nope! I'm still working on games. I just like to wait until something is fairly along before I announce or release it. :)

(+1)

this game has been really incredible so far, i was sort of skeptical with it being a text based thing with little visual representation, but honestly it has held up very well. the story is super enticing, throws you for loops frequently, and forces you to make decisionns that at the very least feel like a big deal. the upgrade system is fun although id like if there were more times that the protagonist is using their upgrades. i think something this game could also heavily benefit from would be to make more varied fights that force you to use both ranged and close ranged equipment and your grenades. also having more encounters in the game would make it feel much less dry to grind especially if there were some more area based encounters. there were some problems however when it just came down to spelling mistakes, inncorrect pronoun usage, and the audio seeming to skip and replay frequentl

Could you make it so we can import game data across devices (i have 2 different computers and this is a bit of a long game)

(+1)

If you export your save file, you should be able to import it on another computer. :) 

(+1)

Thanks!

(1 edit) (+1)

Just asking but is there a doc showing the story behind all the endings.... im too lazy to play all of them and figure out which leads to which ;;;;;;;

(it would be helpful if there was one)

(1 edit) (+1)

Hi! There's a spoiler-free walkthrough on how to get each ending, but not a tl;dr guide on what they are. That's because I hate spoilers more than River Song. :D 


(+1)

Thanks so much

.... I tried ending 12.... big mistake (I'm in tears right now)

(1 edit) (+3)

This game is a moving, absolute masterpiece. The setting, the visuals, the characters and plot, the slowly awakened purposes...


Everything is simply beautiful.


This game raises considerable questions about morality, identity, hope and compassion, and the elements are woven together carefully into captivating, poetic endings that compels you to keep coming back, to uncover more choices, to explore more corners of this vast, broken yet thriving world.


I love how the story, even in just a small part, utilized the game mechanic of saving and backup files as furnishing to the story - incorporating the game medium while leaving the 4th wall intact.


The way the story navigates through exposures of pain, loss and hope as you regain memory after memory and ultimately to awareness of your duty, your purpose as the Corrector and then make difficult decisions on how to carry out your responsibility is really a gripping and heart-rendering process.


My first ending was ending 10, and there was one ending which I reloaded my save to get to which breaks the game's whole layer of reality and tops it off with another surreal crisis. Still my favorite one.


The technical side is just as amazing. The dystopian/ scifi art is charming and fits well with the story, the use of creative designs and stylizations with the text, text box and interface results in a tone that can be futuristic and a number of emotional states.


To conclude, definite recommendation for people who enjoy the scifi/ dystopian genre and exploration of existential dilemmas, as well as an intense, heartfelt narrative.

(+2)

one of my all time favorite games. It's been a while since I've been this immersed in a fictional world. definitely recommended! 

(+6)

If a society is tolerant without limit, its ability to be tolerant will be eventually be seized or destroyed by the intolerant. So in order to maintain a tolerant society, a society must retain the right to be intolerant of intolerance.

- Gold, just Gold. 

(+5)

This was a fantastic experience and surpassed all my expectations. The quartz chips, the books (especially those last ones!) and some of the endings really caught me off-guard with how well written, evocative and profound they were for a free browser game. The game gives some insights into human nature and realtionships that I haven't encountered in any other book or game yet, which are very worthwhile to ponder. I also especially loved all the interactions with Esra, pretty much my only criticism would be that I wish there were even more options to converse with her, which is just more praise in disguise :) If the creator of the game would provide an option, I'd gladly donate a token of appreciation, as it stands I can only rate the game 5 stars and give my highest recommendation to anyone reading this to play the game for yourself.

(1 edit) (+2)

Hello! This is a game that I really, really loved.

Back in tumblr other IF authors warned about a site that has started to appear that is hitching on some of the IFs present here in Itch, as if it was made by this site, and Trigaea is one of the IFs they put up there. I'm informing you through here because it's the only way I know how.

The site is called Citron Games and it has citron-apps in the link; some other authors reported it appearing in the game analytics here in itch.io.

Please have a nice month.

(+4)

This game has ruined my standards forever. Fuck me. It's too good. 😭

(+5)

Is there romance here

(+2)

YES!

(+1)

I just finshed the game and unlocked all endings. My favorite ending was 11-3 and this story really well made and I enjoyed it so much. I would play this again years later

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