Trigaea v1.2.3 Game Patch


Hi all! A new patch has been uploaded for Trigaea. This applies to both the browser and downloadable versions.

These are mostly fixes to larger bugs from the v1.2 release. Thank you to everyone who brought these bugs to my attention and shared their save files so I could rush a fix! Hopefully you can now boot up your game and continue without issues.

Changes in v1.2.3

  • Not a bug, but the art for the Swamp area has been changed. You're not imagining it!
  • Fixed the bug where you couldn't obtain higher-level Subdue, Talk and Kill trophies.
  • Fixed the bug where you were always wearing a wedding ring, regardless of orientation. 
  • Fixed the bug where you didn't get the trophy for getting every ending.
  • Fixed the bug in the purchasable memory EM3 where clicking next would send you to the same passage.
  • Fixed the error where subduing Leon in training counted towards total non-lethal countdowns, preventing a fully lethal playthrough (and trophy gains).
  • Fixed the text in the "Optional Memories" trophy to clarify this is for getting all optional memories, not just the ones from the Progenitor.

If you do come across any major bugs, please submit a bug report. Alternatively, if it's a big bug that's really impacting your experience, reach out to me on adam.ryncraft@gmail.com and send me your save file. That way, I can figure out what the problem is sooner!

Files

Trigaea (Full) 335 MB
Version 1.2.4 Sep 27, 2022
Trigaea (Browser) Play in browser
Version 1.2.4 Sep 27, 2022

Get Trigaea

Comments

Log in with itch.io to leave a comment.

Bug report on v1.2.5:
The I, Robot book conversation has both "you wouldn't" and "unnerving" choices pointing the same text block. (Specifically, "unnerving" is bugged by pointing to [...]-YouWouldnt instead of the correct [...]-Unnerving.)

==

Also, this isn't a *bug* per se, but rather just a really bad design choice that would be fairly easy to fix. There are many, many conversations in the game where there are effectively-mutually-exclusive options because the conversation progresses to the next part after the response to them, despite the fact that in-character and in-universe there's no reason for those to be mutually-exclusive dialogue options. E.g. Gui's conversation, the Xmas conversation, storytelling-to-Shay, and a lot more (that I'm kinda wishing I had exhaustively documented at this point....). Sometimes, the mutual-exclusiveness makes *less* than zero sense since future events assume that something was known from another branch (as a simple example, the PC knowing that a Quartz chip is available to purchase).

This is just bad conversation pathing, and it's easily solvable by adding a 4th "[Continue the conversation]" dialogue option that progresses the conversation, and making each of the other "ask a question" options loop back to the original choice-prompt after their response, instead of progressing the conversion as they currently do.

There's so much AMAZING dialogue in this game, and it's a real shame that a ton of it is buried behind save-scumming just because of bad conversation pathing. (Obviously there are also many prompts that make sense to be mutually-exclusive, but there are a ton that simply do not.)

=

I'm only up through Sector 36, but so far this has honestly joined my shortlist of favorite (narrative-based) games. I don't mean of HTML-games or itch.io games, I mean of all games, big-name things included. Thanks for making something really special!

Btw, there's a typo in the correct [...]-Unnerving block: "Everying" instead of (I presume) "Everything".

--

There's also a few instances of Shay being referred to as "Sereya". I assume that was the character's name in an earlier design, that didn't get fully-replaced later.